I'm working on an endless runner where the platforms are generated from a tile. When the player is jumping he moves forward (Towards Right) to offset pace of ti...
Hey! Me again looking for some help. I have a rotating flame, it works like a 'laser' that changes in width with collision, however unless my fire is plain in c...
Construct community, I have an issue thats probably very easy to solve but I dont know how. The issue is with tilemaps. Some tilemaps I add fit the grid perfect...
Here we have an distance approximate distance of 68 and a tile distance of 6. And here we have an distance approximate distance of 80 and a tile distance of 5.
I'm making a topdown game and I want to check the tile where my player is and add a different sound/walk effect when the tile is 0(sand), 1(grass). I tried it l...
I have a chess-based enemy in my game and I want to know if I can have the enemy find where the player sprite is and make a movement in that direction progressi...
I want to make a mechanic like in minecraft where I can hold down the mouse and start to mine the block and wait a specified amount of time for each tile in the...
I am trying to spawn sprites in random tilemap positions where there are no tiles. I do know how to set a sprite in empty tiles but it only ever goes to the bot...
I'm making a simple quick-fire golf game using tilemaps as the levels. Right now I only have one stage for testing, but ideally I'd like to have a bunch of leve...
In screenshot take for all level I keep seeing these lines showing up in up all over the place I put the tilesets back into inkscape to try and figure out was i...