Distance(Tilemap.TileID(1282).X,Player.X,Tilemap.TileID(1282).Y,Player.Y). But Tilemap.TileID Is'nt a real function. Is there some way to do this that I'm missi...
I'm building a farm sim and I am trying to find a way so I can change all of my "watered" tiles into "not watered" tiles every time the character starts a new d...
Let me explain: Thanks to the tilemap you can change the angle of the tile in 90 ° increments. I am simply trying to recover this angle for each tile of the til...
I am using a tilemap in my top down RPG game and I would like to animate the water tiles. I can imagine a couple ways I could do this. One would be to use sprit...
I'm currently really confused on how I could select a tile ID from a tile map in order to modify it for all tiles with that specific ID. Lets say when I hover o...
Hi there everyone, I'm Scythuz! You might already know me for my music and sound design work, I'm now branching out into doing pixel art too. Hiring me means br...
How can I delete all previous tiles from a new tilemap instance when starting a new level design?
Hello for those more well versed in TileJSON, I'd like to know how to read this: (particularly when the x is involved). {"c2tilemap":True,"width":25,"height":12...
I am making a mobile game to learn Chinese 4-word idioms. It is a tile game similar to Candy Crush, 2046 etc, it begins with all the words scrambled up. Players...
Very new to C3. How can I make a simple 2x2 matrix that looks like tiles and each tile will have a simple image/sprite...Except one. That one will be a differen...