I want to make this sprite (a green marker that has the same size of a tile on my tilemap) snap to the tilemap Grid while I move the cursor. I think the way is...
While playing through my game, I noticed that the textures were looking heavily pixelated. So I turned off the tile randomization and for whatever reason, the t...
I'm trying to figure out how to create a sprite over a specific tile (like tile 0), but randomly. Like, there are many tiles 0 on the tilemap. Another criteria:...
Could you help me? If I want to make all Tiles 0 be replaced for Tiles 1, for example, what should I do? Thanks!
I am currently deciding on whether or not to use Construct over LibGDX for my next project so I am just trying out a few things in the free trial before fully c...
I´m working with a tile based game, and although I{m making good progress, I hit a brick walk: I´m calculating movement using a variable AngleOfMovment for Each...
I´m working on a checkered grid dungeon crawler, and while working with a Ranged unit, that should only attack while aligned with the player (think of it as a R...
I have already disabled snapping in layout but my tiles are still snapping together. Is it not possible to have tiles not snapping ?
I've started learning Construct recently. I'm trying to make platformer game. I have a character and a bunch of tiles, I've build some simple platforms from tha...
I'm creating a 2D platformer and my levels are built with a tilemap. For the game's sound effects, I was wondering if it's possible to use the tile IDs of the t...