I need to emulate swing of the rope when platform (that rope is attach to it) is moving. Rope is made out of 5 revolute joint pieces. Now main question is, how...
If I move the rope too fast, the members start to break apart and flicker around. Is there a way to stop it from happening in this basic setup? Maybe with anoth...
I'm actually working on an enemy who's kind like the ones in Castlevania SotN: My main problem is to link my enemy to the base object on the ground. Actually al...
I am currently working on a platformer and the goal is to have a rope swing that looks like this: I was able to code the casting of the rope already, but everyt...
So I think my question might be complicated(mainly cus physics get wack). The game's code right now is just supppppperr jank because I was messing with multiple...
I wanted to create so to say rope (Not like those chains, that linked together, which have tons of tutorials on youtube), using Physics behaviour. Basically it...
I'm attempting to measure the distances between chain links made up of a single sprite. I am using R0j0s verlet motion as a base cp3 file. I made a loop in the...
I NEED HELP WITH BUILDING A ROPE THAT MY PLAYER CAN CLIMB AND GET OUT. I SERIOUSLY SEARCHED THE WHOLE WEB AND I can't DO IT, PLS, I AM A BEGINNER AND MY GAME IS...