Content tagged physics

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223 usages of this tag
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How to calculate new x and y velocities after a collision
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Howdy. In my ever increasingly random experimentation in Construct 3, I have hit another problem that probly has a super simple solution, and I'm just to dumb t...

posted 4 years ago
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How do I attach rope to moving platform?
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I need to emulate swing of the rope when platform (that rope is attach to it) is moving. Rope is made out of 5 revolute joint pieces. Now main question is, how...

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Hi Construct community! I've been looking for a information on how to do this and I can't find it. Based on what I know of the tools, I know it can be done; I j...

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Physics behave differently on each device
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I am having an issue with physics in my game, revolute joints more precisely. On my desktop when I simulate a rope swing, everything is behaving how I want, sub...

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Game physics engine is too fast on different computers.
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I recently made a game for LD46, and it uses physics. It worked fine and I used Vsync in the advanced properties tab. When I sent the game to a friend who has a...

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6 physics objects destroying performance in platformer?
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So working on a game just sorta playing around and I have a very strange issue, maybe it's known, but it seems very limiting, unless I'm doing something wrong....

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Hit Red Button
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This is a game that I made for a Game Contest. Hope to hear your feedback.

posted 4 years ago
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How do I push my car though explosions/colisions?
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I am making a racing game with the player racing against 7 or 6 other cars(for now its bots, but I want to make then being online players). But not just racing,...

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How to create a physics line?
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I am looking to create a smooth continous line then apply physics behavior on thos line, also when I set it as movable to fall down as an entire line. The solut...

posted 4 years ago
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Car Physics
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I was playing my game, Cops and Robbers 3 (Play it on my website or the Scirra Arcade ) and I realized that there are some very unrealistic things. For example,...

posted 4 years ago

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