So I'm working on redesigning a game I built a while back using a different engine. Its kind of based on a pool table. So anyway I have most things working real...
Most of the Boomerang examples I've seen usually have bullet based boomerangs, however I'm looking for a Boomerang example which uses the Physics behaviour inst...
I could easily create a wheel of fortune to start and slowly stop spinning. But I´ve put the little pin object on the top, that indicates the selected slice of...
I successfully used solid collision filter together with 8 direction movement, but as soon as I remove 8 direction and add physics behavior, to solid collision...
Basically, a effect that's like this. (Go to 0:12 in the video to see the earthquake ).
Can you guys help with capx exmple or somthing. And thanks in advance.
I'm trying to find a way to make my main character bounce off a solid object on contact. I've tried using Bullet behaviour but don't want the main character to...
I wanted to create a space ship with realistic space environment, but when I try to accelerate, the space ship doesn't have the correct center of mass (because...
Both Object instances are exactly the same, except one has "Physics" disabled. C3P:
How do I manage Physics behavior properties using a script?