i am making a racing game with the player racing against 7 or 6 other cars(for now its bots, but i want to make then being online players)
but not just racing, i want to make so you can shoot those other cars, but instead of doing damage, i want my weapons to knockback the enemies and puch then around, maybe out of track or to a trap, or even accidentaly on a speed booster but i can't seem to make it work
i also would like to make so colisions can push other cars, so if you don't have ammo, you can just hit your oponent on the side of the car and push then to the side
i am using the behavior car, i didn't found a way to change the movement angle or anything like it without also rotating the car to push my car with explosions, i tryied using the physics behavior alongside the car behavior but it didn't work
as for the colisions its the same problem as above, but adding um that my cars pass though each other, and when i put solid and hit an enemy, my car just bouces around like the wall is made of rubber, and the enemy don't even move, its like its made of stone
is there a work around for this? to make the cars and objects have a more realistic "weight" to it, instead of a "NFS carbon mountain race enemy cars literally made out of concrete" behavior?