I am developing a game for 3.5 years now, and there is already a bunch of events, sprites and animation in there.
My main event sheet causes a CPU usage of 20% (it includes every other event sheet), but I can't figure out why it's so incredibly high. The events are put in different groups, but they only add to a total of 2-3%.
What else can cause that to happen? For clarification, every layout uses my "Event Sheet 1", but that shouldn't be an issue, since you are only ever on one (+HUD) layout.
Can Global variables or the "include x Event Sheet" cause anything like this? I do have 60fps on my computer, but the game runs noticable worse on my notebook (~10-20 fps).