The release of Windows 8 comes with a new Internet Explorer: Version 10. A new IE is still a rare event; IE9 was released about 18 months ago, whilst both Chrom...
Performance is crucial for any kind of gaming, even more so on mobile where the hardware is weaker and the software is often behind desktop systems. It's also a...
We've done a big performance test in the past, but that last test is nearly two years old now (the references to the Playbook make it look particularly dated!)...
It's been a great week for HTML5 gaming news. Finally it's confirmed that Safari on iOS 8 will support WebGL! Safari was the last major browser without support,...
IOS 8 has now been released, and represents a radical improvement in the performance of HTML5 games in both Safari and the web view for native apps (such as use...
With the recent r224 beta release, there's a new experimental option to enable WKWebView for iOS. This can significantly improve the CPU performance of Construc...
We've done two big performance tests in the past: Once in 2012 and again in 2014 . Given it's been about another two years and technology is moving as fast as e...
We've been busy building a whole new runtime for Construct 3. We aim to release an initial testing version in the near future. Before that, we have a short blog...
Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...
The latest beta update r155 introduces a major new performance optimisation: Collision cells. These can provide a huge performance boost to games using large la...