Content tagged performance

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How the Construct 2 WebGL renderer works
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A post came up on the forum asking some technical questions about how Construct 2's WebGL renderer works. I wrote a brief overview in a reply , but thought I co...

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How render cells work
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One of the most important optimisations in Construct 2 is the collision cell optimisation . In short Construct 2 divides up the layout in to cells and keeps obj...

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Often on the forums people ask questions along the lines of "Which is faster: Option A or option B?". There's no need to ask this question. You can answer it yo...

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Why do events only run on one core?
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Recently on the forum it's been asked several times why Construct 2 only runs events on one CPU core. I'm not sure why it's suddenly become a hot topic, but I w...

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Understanding CPU and memory measurements
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Construct 2 provides three main expressions for examining performance and memory: Fps , cpuutilisation and ImageMemoryUsage . Windows also provides more perform...

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Everyone blames bloated web pages on the browser
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Recently I read this critique of Slack's desktop app , which is built with Electron (basically a Chromium-based wrapper like NW.Js). In other words, it's a brow...

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Layout is the next frontier of web app performance
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In a real web app like Construct 3 , Javascript performance (and DOM calls) are a solved problem. We've been developing a high-performance HTML5 game engine sin...

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Compiling expressions to JavaScript in the C3 runtime
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The latest beta of Construct 3 includes a major new optimisation for the C3 runtime: It now compiles expressions to Javascript. This improves even further the a...

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Optimising events with function binding
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Shortly after finishing the expression-to-JavaScript compiler , I realised a couple of the performance tricks we used there could actually be applied to conditi...

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Construct's effect compositor: part 1
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One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to distort the object, and then apply...

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