Content tagged performance

Similar Tags

Report Tag

142 usages of this tag
  • 3 replies
  • 595 views
This content is deleted
Forum Topic
Duplicate Top Level Conditions In Relation To Performance
1 favourites

I'm attempting to keep my event groups organized, but this often results in situations where I'm setting conditions such as "Every 1 Second" in multiple areas i...

posted 5 years ago
  • 0 replies
  • 266 views
This content is deleted
Forum Topic
How do I have lots of path-finding entities without lag?
0 favourites

In my game I have about 80 entities with the pathfinding behavior on them but when I run my game I only get about 15 frames per second. Is there anyway I can re...

  • 6 replies
  • 554 views
This content is deleted
Forum Topic
An option to disable the spritesheet algorithm
0 favourites

I've been trying to optimize the performance of my game for 3 months, but the algorithm to group the sprites does what it wants, wasting a lot of memory. It's a...

  • 10 replies
  • 651 views
This content is deleted
Forum Topic
Scrolling Stutter/Jank Theory, Seems Session Dependent???
1 favourites

1) Open a preview of your project and begin scrolling, no jank/stutter experienced at all. 2) Close the preview, open a new preview, begin scrolling: Consistent...

  • 5 replies
  • 981 views
This content is deleted
Forum Topic
How to make 2 different views in multiplayer ?
0 favourites

I would like to make an independent multiplayer view for each player. Imagine a game like the "naval battle". Knowing that it is the player 1 who hosts the game...

  • 1 replies
  • 667 views
This content is deleted
Forum Topic
These actions work better without 'is on-screen'
0 favourites

I remember someone saying that 'is on-screen' is a good way to get better performance since it lets the engine only run calculations on objects that are on scre...

  • 4 replies
  • 1.5K views
0 favourites

A performance and basic structural question: Is it better to use multiple layouts or many layers in one layout? Example: One layer with 5 layers. Turning layers...

posted 5 years ago
  • 37 replies
  • 1.8K views
This content is deleted
Forum Topic
Drop frame after some time of gameplay
0 favourites

When I play my game it runs with full fps. When I get on lvl 3 or 4, the fps decreases. On lvl 6 or 7 it's almost unplayable, very very slow. If I restart the g...

posted 5 years ago
  • 2 replies
  • 487 views
This content is deleted
Forum Topic
Exported Game performance issue
0 favourites

If you see my code below, its simply just a loading scenario to go to next layout after every condition is TRUE. This works very well on my tests on C2 BUT when...

  • 2 replies
  • 845 views
0 favourites

I’ve been working on this rather large game for quite some time, and it’s been a fantastic experience to do so with C2. Now that the game is fully playable, I w...

Similar Tags