Content tagged overlap

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I've customized an hex-based multiple enemy move pathfinding engine and turned it to turn based. Everything is fine except enemies overlap. Enemies are multiple...

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  • 370 views
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How to check if overlapping object of same name/family?
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Is there a way to check if a sprite is overlapping another sprite of the same name or family? I'm working on a townbuilding game and want to prevent players fro...

posted 2 years ago
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  • 195 views
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How Can i fix this overlapping sine
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When answer Is'nt correct , box need to sine enable , Is'nt box sine disable, I try but isn't work.

posted 2 years ago
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  • 351 views
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I have a loop that randomly creates 4-6 instances of the same object on the X-axis at the start of the layout. The issue is that they often overlap. I have a co...

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  • 381 views
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How to implement SAT for Tilemap?
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Some time ago posted a great thing: Will this work with Tilemap? And if so, how to get BBoxRight/Left/Top/Bottom from each tile?

posted 2 years ago
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  • 285 views
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I am trying to switch between climbing and jumping. The jump and climb actions are defined in their respective group. What I have done is when the player is ove...

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Picking Different Objects and Adjusting Pick Order
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I am having an incredible frustrating problem where I can't check collisions between two objects of the same family correctly. My goal is to have a functional 2...

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  • 364 views
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How do stop condition from applying when it should't?
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I am trying to get a sprite to show when a condition is met. Specifically I get the value of a variable using system>get on overlap with mouse.X & mouse.Y and t...

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  • 552 views
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I'm trying to check for an overlap event when the object has been dropped after dragging, but it seems that these 2 events together don't trigger anything. Is t...

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  • 252 views
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I used the JJ weapons plugin to help set up my weapons, and I'm trying to make a reloading audio play when the character is reloading, but the audio ends up pla...

posted 1 years ago

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