I've customized an hex-based multiple enemy move pathfinding engine and turned it to turn based. Everything is fine except enemies overlap. Enemies are multiple...
Is there a way to check if a sprite is overlapping another sprite of the same name or family? I'm working on a townbuilding game and want to prevent players fro...
When answer Is'nt correct , box need to sine enable , Is'nt box sine disable, I try but isn't work.
I have a loop that randomly creates 4-6 instances of the same object on the X-axis at the start of the layout. The issue is that they often overlap. I have a co...
Some time ago posted a great thing: Will this work with Tilemap? And if so, how to get BBoxRight/Left/Top/Bottom from each tile?
I am trying to switch between climbing and jumping. The jump and climb actions are defined in their respective group. What I have done is when the player is ove...
I am having an incredible frustrating problem where I can't check collisions between two objects of the same family correctly. My goal is to have a functional 2...
I am trying to get a sprite to show when a condition is met. Specifically I get the value of a variable using system>get on overlap with mouse.X & mouse.Y and t...
I'm trying to check for an overlap event when the object has been dropped after dragging, but it seems that these 2 events together don't trigger anything. Is t...
I used the JJ weapons plugin to help set up my weapons, and I'm trying to make a reloading audio play when the character is reloading, but the audio ends up pla...