I have a loop that randomly creates 4-6 instances of the same object on the X-axis at the start of the layout. The issue is that they often overlap. I have a co...
So I have a weighted button in my game that requires a minimum of X creatures overlapping it to press it. It works mostly as expected, but when I have multiple...
I am working on an interaction where you can add and remove elements to a sandwich. Ex: +BURGER button adds a burger to the sandwich. Same thing with the other...
The player can pick up items on ground. When picking up an item, it is destroyed and an empty item slot, picked from the left gets the name of the item. However...