Content tagged move-to

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49 usages of this tag
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How do I simulate drag-drop behavior with Move To?
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I'm using drag/drop to control a character in a game I'm making, but unfortunately it allows for solid objects to be dragged through each other, and I can't hav...

posted 4 years ago
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  • 296 views
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How do I use MoveTo behavior relative to dragging?
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I've got a water level with a buoy in it. When the player jumps on the buoy, I'd like it to smoothly sink down about 90 pixels and then stop so the player can j...

posted 4 years ago
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  • 517 views

Below is a link to a demo of a combat game that utilizes a simple combat AI from combining a state machine with move to behavior and distance. I have also creat...

  • 4 replies
  • 516 views
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So I have this enemy which I want to go quite fast. Now I've put the turning speed on it quite low so it's not super hard to dodge, and what I'd like it to do i...

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Kingdom Hearts-Esque Targeting?
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I am completely stumped. All I want is to be able to use a targeting system like unto Kingdom Hearts, where the game automatically picks the nearest target (pro...

posted 3 years ago
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I want to have an object to follow the path of the player. Currently I have a move to which I add a waypoint every 0.1 to which works, but the movement is prett...

posted 3 years ago
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Homing missiles using random targets
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Okay. I've seen a few different workarounds for homing behavior, but none are what I need. The player object spawns 10 homing "missiles" (objects with bullet be...

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How do I avoid "L" path with pathfind behavior?
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So, I'm using moveTo with pathfind(direct) to move an enemy, there are no obstacles, but instead of moving in a straight line, the path is in "L" shape all the...

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I just noticed that when a sprite with move-to behavior is initialized with a negative speed number -- it moves away from the a move-to target. However, when ma...

posted 3 years ago
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  • 348 views
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I'm experimenting with MoveTo and Timelines for a few Cutscenes, but I am stuck! I have a Sprite that requires MoveTo.MovingAngle to direct it's animation to fa...