I'm trying to create a game with movement by turn, where the movements are pre-defined and after choosing the movement, it is executed automatically. For this b...
Hi community, I'm looking to do an Ecco the Dolphin 8 way movement mecanic where I dash over a wall from water pond to water pond while I'm dashing in the air (...
I'm using timeline and move to for context. Lets say that a bigger ship gets destroyed and spawns a smaller ship. How'd the smaller ship continue along the path...
Again I ran into a simple problem that I can not solve. I have a enemys with the "Move to" behavior that moves towards the hero. The problem is that the sprites...
Strikethrough textI have a character that I want to move to another object when a timer expires. * For some reason, with the current setup, the moveto event nev...
I'm having trouble understanding the movingAngle expression values related to the MoveTo behavior. I even made a simple capx to test it but the values remain a...
So, I'm using MoveTo behavior on a family of instanced objects ('mobs'). I make them move to a random point. + System: Every 0.02 seconds. + System: Pick a rand...
I have a basic top-down shooter with WASD controls. Inside it there's a 'player controller object' that moves the player sprites and other objects. There's also...
I found this thread here. Who can show an example of how to do the same with EasyStarJS, but using MoveTo.
I have been trying for the past hour, and the sprite has the pathfinding and moveto behaviors enabled so I'm not sure what's wrong here :/.