I would like to create a laserbeam. I have managed to let the laserbeam collide with a tilemap with solid behaviour, but on the edges, the laser still goes thro...
I have some problems in obtaining the expected result. In my project I have a family that contains an object, the family has a boolean variable called "active",...
I'm making a top down view zombie shooter, my zombies use the pathfinding behaviour and well, I'm using a solid tilemap for obstacles, But I've realized that th...
I'm trying to create a traffic system where cars stop when they see another. So if you have a 4-way junction, and you use LoS, the car seems to only check it fr...
So I'm trying to get my enemies to move in 90 degree angles with LOS. I decided instead of having all the enemy come at the player all at once when the state ti...
I'm actually prototyping a game with some bad guys who runs after you or your coffin (yes, you play as a vampire). I just tried for the first time the pathfindi...
In my game, when the player dies, they've the option to restart the level. I used the save/load feature for autosaving during a level. However, upon doing this,...
Hello I'm currently working on this 3D game in Construct 3 and I in it there's a family called npcs that you can talk to. With that feature I have a section tha...
So I'm using the Line of Sight behavior and want to know if it is possible to check if the object is seeing the hitbox of the other object rather than a image p...
Find the project file here. This question regards the "InGame" layer and event sheet. I am attempting to use the player sprite's Line of Sight behavior to trigg...