Ok, so long story short, I am developing a button mechanic in my game where certain enemy types can overlap the button and it activates a gate. One specific ene...
I've tried raycasting to the position of the mouse then setting the width of an object to the HitDistance expression, however if the mouse isn't over a solid th...
I'm trying to make a horror game so what the player can and can't see is important. I've added a line of sight to my player character, and made it so if the pla...
I'm wondering if there's a simple solution to ignore a cast (from the Line of Sight behavior) that emanates from within a Solid. I appreciate any feedback, chee...