Thanks in advance for taking a look at this problem, and I'm hoping you'll all prove I'm an idiot and spot something I can't see. So, we have a little monster i...
My 8 direction enemy moves around smoothly, but he struggles to work his way around an obstacle to reach my player. I have included a link to a visual and a lin...
Recently I got back to using Construct 2 and I am playing around with enemy AI. I am trying to create an enemy that basically does this: - On spawn, it pathfind...
I'm working on an RTS game, and right now I'm running into an issue where my troops will aim at enemies but only one or two troops will fire at a time, while ev...
Basically for the adaptation soul, I want it to be like a portal gun, though I'll work on the whole portal part of it later. For now I am trying to make it so t...
So, I'm working on AI detection with line of sight. I want the AI to be able to get the UID of other instances of the same object, and I've got the AI to detect...
EDIT: I solved my own problem. It was an incorrect reference to an instance variable. (See my last comment below.). I'm working on a stealth-styled mini-game an...
Will the other behaviors like Line of Sight , Timer , Pin , Tween , Sine , Anchor , Rotate , etc. Be included in the future? I've moved my current project to mo...
I was digging through the documentation and noticed that Pathfinding and Line of Sight are not available in scripting yet. Does anyone know if this is a feature...
I was making a zombie game and I made a simple "AI" get them to follow me. However, when the player enters the field of view (line of sight) of one of the zombi...