Content tagged line-of-sight

Similar Tags

Report Tag

57 usages of this tag
  • 1 replies
  • 447 views
0 favourites

Thanks in advance for taking a look at this problem, and I'm hoping you'll all prove I'm an idiot and spot something I can't see. So, we have a little monster i...

  • 4 replies
  • 413 views
This content is deleted
Forum Topic
How do I get Enemy to find path to Player with Move To?
0 favourites

My 8 direction enemy moves around smoothly, but he struggles to work his way around an obstacle to reach my player. I have included a link to a visual and a lin...

  • 8 replies
  • 720 views
0 favourites

Recently I got back to using Construct 2 and I am playing around with enemy AI. I am trying to create an enemy that basically does this: - On spawn, it pathfind...

  • 8 replies
  • 563 views
This content is deleted
Forum Topic
How do I make a unique targeting system for RTS troops?
0 favourites

I'm working on an RTS game, and right now I'm running into an issue where my troops will aim at enemies but only one or two troops will fire at a time, while ev...

  • 8 replies
  • 435 views
This content is deleted
Forum Topic
How do I make an arrow determine where a sprite goes?
1 favourites

Basically for the adaptation soul, I want it to be like a portal gun, though I'll work on the whole portal part of it later. For now I am trying to make it so t...

  • 7 replies
  • 596 views
0 favourites

So, I'm working on AI detection with line of sight. I want the AI to be able to get the UID of other instances of the same object, and I've got the AI to detect...

  • 3 replies
  • 556 views
This content is deleted
Forum Topic
LOS Raycasting is Behaving Oddly
0 favourites

EDIT: I solved my own problem. It was an incorrect reference to an instance variable. (See my last comment below.). I'm working on a stealth-styled mini-game an...

  • 3 replies
  • 540 views
0 favourites

Will the other behaviors like Line of Sight , Timer , Pin , Tween , Sine , Anchor , Rotate , etc. Be included in the future? I've moved my current project to mo...

  • 1 replies
  • 687 views
This content is deleted
Forum Topic
Pathfinding and LOS in Scripting
0 favourites

I was digging through the documentation and noticed that Pathfinding and Line of Sight are not available in scripting yet. Does anyone know if this is a feature...

  • 3 replies
  • 474 views
This content is deleted
Forum Topic
[Construct 2] Multiple enemys don't work.
1 favourites

I was making a zombie game and I made a simple "AI" get them to follow me. However, when the player enters the field of view (line of sight) of one of the zombi...

Similar Tags