I have a family called Animals with several instances on same screen. This family has a instance variable, let's call it "var1". And, finally, I have an sprite...
When creating conditions in the event sheet, is there a way to change the name of the variable that an object binds to? I want to access instance variables of t...
I have 10 objects in Family and when I click on one object I need to change animation on all others. I tried pick instance with UID to get clicked UID and inver...
I've got a family I created in the layout with some instance variables in it, I want to access those instance variables from Javascript, but I'm having trouble...
I'm setting up a state machine here, but I'm having a lot of problems that I can't solve. This is the current one: The enemy family has 3 states, waiting, searc...
When an enemy overlaps a large transparent square, the bees attack it (Attack boolean variable). If nothing is overlapping it, the bees just aimlessly fly aroun...
With Prefab System I mean something similar to Unity and other major engines. So that I can e.G. Combine multiple particles, sprites etc., give them default pro...
After many years this still seems to stump me: I have some instances of a family outside the visible screen area. Every x seconds I want to take one of them and...
So, I'm making a game in which there's a grid of 3x3 and the user needs to create a route by swapping sprites which lead to the objective. But the question is h...
I have a family consisting of 10 different fruits. None of these fruits are yet created on the layout. Is there a way in which I can pick a random fruit from th...