Content tagged families

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The title is pretty straightforward.

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Make every Instance of a family group act individual
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I have a simple problem which I cant seem to fix. I created a family group with npcs, which should be act individual. They got UID istances which they get as so...

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How do I pick a specfic object from a family
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Aight so, this only works if all instances under this family meet the condition I put, how do I make the code happen just to a specific instance from a family?...

posted 2 years ago
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Turn off effects when added to family.
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I have multiple objects as part of family. These are placed multiple times on 30 different layouts (different levels). I want to add an effect to the family and...

posted 2 years ago
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I have a short question that came to my mind and I wanted to know your opinion. I am starting to make enemies for my game. I'm building different types of enemi...

posted 1 years ago
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So I have a drawing canvas which I'm looking to fill with the object that is overlapping a select icon elsewhere in the layout. So if the select icon is overlap...

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What is wrong with this code?
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How do I get an instance variable from a specific UID?
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As the title says. More specifically, I'm trying to use the 'Subtract from' tool to subtract a predetermined value that's taken from an instance variable owned...

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I have a bunch of sprites called MoveMapper, they're all children in a chain. Something like this: P->C->C->C->C->C. I start at P, run some code, and if a boole...

posted 1 years ago
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My game is an empty scene when layout starts. All my objects to be displayed are in a family and they re a lot. At start of layout, how do I tell Construct to l...

posted 1 years ago

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