Content tagged families

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108 usages of this tag
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Family Creates ONLY one of the Sprites instead of ALL ?
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I have "Player_1" = invisible Sprite that holds the controls and collision. I've created 2 different sprites inside a Family: "Player_1_Animations" (will add mo...

posted 4 years ago
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Instance sub-classing for families.
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Is there documentation for instance sub-classing, for family objects? Thank you.

posted 4 years ago
  • 6 replies
  • 418 views
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How exactly do families work?
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I checked up on the documentation for family properties, but I still have some questions. I am trying to make a simple puzzle where turning a light on adds 1 to...

posted 4 years ago
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  • 444 views
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Nested touch object checking?
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I have multiple different interactive objects which overlap each other. I know how to pick the top most of an object. And I know how to put these objects into a...

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How do I use booleans with families?
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I am encountering a weird issue with my "pickUp item" function. Basically all my items are in a family called "items" and this family has an instance variable w...

posted 3 years ago
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  • 576 views
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How to Identify Objects Distinctively
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I have two different Sprites called “Blue_Unit” and “Red_Unit”. Where the “Blue_Unit” has two Behaviors; Pathfinding and LineOfSight, one Instance Variable call...

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  • 251 views
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New to the software, learning the ropes. In this code I've set the Enemy to Punch if the attackOdds are less than 5. However, I'd like this number to be differe...

  • 3 replies
  • 386 views
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I just can't figure this out. I'm trying to change individual time fields. I'm requiring the user to double-click on the time they want to change. I don't want...

posted 3 years ago
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  • 283 views
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How do I fix my inventory?
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I'm having trouble with my inventory, it works only halfway and it's hard for me to figure out what to do, I'm stuck. So this is how it works, there's a family...

posted 3 years ago
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  • 392 views
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How do I disable a Family
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In my current game I have two sets of buttons. Game buttons and Pause buttons. I have a global variable (pause) for a pause menu in my game to use the Pause but...

posted 3 years ago

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