Hi! New to the software, learning the ropes.
In this code I've set the
Enemy to Punch if the
attackOdds are less than 5.
However, I'd like this number to be different for each type of
Enemy, so I want to avoid hard-coding that 5 and use an expression instead.
The problem is that the Condition of the
Enemy only allows me to select Family Instance Variables.
Does anyone know the best practice for this please?