Content tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
I have some kind of book pages which are represented as layers in Construct. On every page are different characters. All characters are dragable. By switching p...
I read through the scripting reference documentation but am not finding what I need. What I would like to do is this: Determine if the mouse is over object A. I...
Is there a way to change various Global Variables between layouts and their event sheets? I've added a second layout and have been hoping to use the original ev...
I want to increase the 'virustotal' and 'crittercount' global variables for each level, but can only get this to work for the second level by adding an action i...
I'm currently using five events to set pathfinding paths for enemies based on the player position and some constraints. I'm trying to simplify it down to a sing...
Well, I'm working on ghost shooter tutorial game and I add a lot of events in player1, the player1 has a event sheet, so I copy this event sheet to make a playe...
I'm trying to make a life simulator game and I want to add random events like ''You see a dog and it bite you.'' I don't know how to do that. I'm very new in ga...
I have two questions about good Construct 3 practices. Question 1: If the app that I'm creating has a sign-in system and account creation etc., or let's say som...
I have multiple different interactive objects which overlap each other. I know how to pick the top most of an object. And I know how to put these objects into a...
Is it possible to convert event sheets to anything else? Maybe something like. Var my_variable = 0. System.OnStart(function(){. My_variable = 10. });