Content tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
I know this looks like a really noob question, but I've been using Construct 3 to test it's functions, but I came back to Construct 2 since I reached Free Editi...
Is there any possible way how I can reference a previous sprite if there are a multiple number of them? Like picking the sprite by it's IID : Icon(icon.Count-1)...
I have two projects with separate event sheets, objects etc. Is there a way to merge the two? Right now the only option I could find was to redo everything manu...
I'm trying (hopefully) to optimize my event sheets to the following. - Set up / game start (establishing details when a new play through begins). - Main (most e...
I'd love to collect anecdotes from the community regarding performance differentials measured between the use of: Pure Event scripting. Combined Event and JS sc...
Just wondering what the process is when including multiple event sheets in a layout. Do the included event sheets run simultaneously from top to bottom or are t...
How you guys doing? Let me clarify the problem: I'm building a mobile app game, which many of the actions are based on real time, so when the App is suspended,...
I have some kind of book pages which are represented as layers in Construct. On every page are different characters. All characters are dragable. By switching p...
I read through the scripting reference documentation but am not finding what I need. What I would like to do is this: Determine if the mouse is over object A. I...
Is there a way to change various Global Variables between layouts and their event sheets? I've added a second layout and have been hoping to use the original ev...