Content tagged events

Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.

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FOR REFERENCE - this is related to my previous (solved) post about incremental enemy movement. I have the movement set for my first enemy (toad), and he moves e...

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How do I manage events across multiple layouts?
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I am new to Construct 3 and I am just getting to grips with it. I have a good idea about the functionality of my game, but I am struggling to work out the best...

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First make a Test level, then (at least) one more level. Now make an event sheet title something along the lines of 'Level event sheet'. You'll use this for eve...

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As the title suggests. I think when I use Construct 3 events, the "On destroy" events/conditions won't trigger when the layout ends. However, when I do the same...