Content tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
FOR REFERENCE - this is related to my previous (solved) post about incremental enemy movement. I have the movement set for my first enemy (toad), and he moves e...
I am new to Construct 3 and I am just getting to grips with it. I have a good idea about the functionality of my game, but I am struggling to work out the best...
First make a Test level, then (at least) one more level. Now make an event sheet title something along the lines of 'Level event sheet'. You'll use this for eve...
As the title suggests. I think when I use Construct 3 events, the "On destroy" events/conditions won't trigger when the layout ends. However, when I do the same...
I was try to create inventory system in Construct 2 but I ran into a problem, if inventory is full and you take items, items are disapper. Pls help me to solve...
HOW CAN I MAKE THE RED STAR ALWAYS CHANGE DIRECTION EVERY CERTAIN TIME...WITHOUT REPEATING AN EVENT...I DID THIS BUT I DON'T KNOW HOW TO DO IT ANY OTHER WAY. Th...
How can I repeat the entire event without using every tick and every x second...When using system / repeat...The event is repeated many times at the same time a...
Instead of a standatd button object by using Touch Event -> On touched on appropriate sprite. The problem is that only the middle part of the sprite works as "O...