Content tagged events

Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.

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FOR REFERENCE - this is related to my previous (solved) post about incremental enemy movement. I have the movement set for my first enemy (toad), and he moves e...

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How do I manage events across multiple layouts?
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I am new to Construct 3 and I am just getting to grips with it. I have a good idea about the functionality of my game, but I am struggling to work out the best...

posted 2 months ago
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First make a Test level, then (at least) one more level. Now make an event sheet title something along the lines of 'Level event sheet'. You'll use this for eve...

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As the title suggests. I think when I use Construct 3 events, the "On destroy" events/conditions won't trigger when the layout ends. However, when I do the same...

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Inventory system in 15 events
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I was try to create inventory system in Construct 2 but I ran into a problem, if inventory is full and you take items, items are disapper. Pls help me to solve...

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How do I ???
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HOW CAN I MAKE THE RED STAR ALWAYS CHANGE DIRECTION EVERY CERTAIN TIME...WITHOUT REPEATING AN EVENT...I DID THIS BUT I DON'T KNOW HOW TO DO IT ANY OTHER WAY. Th...

posted 13 days ago
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How do I....... ?
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How can I repeat the entire event without using every tick and every x second...When using system / repeat...The event is repeated many times at the same time a...

posted 11 days ago
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How do I corretly use sprites as buttons?
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Instead of a standatd button object by using Touch Event -> On touched on appropriate sprite. The problem is that only the middle part of the sprite works as "O...