For my game I use some HUD objects that use the anchor behavior so they neatly stay in place wherever my character goes. This is especially handy with layouts t...
I read through the scripting reference documentation but am not finding what I need. What I would like to do is this: Determine if the mouse is over object A. I...
Does anyone know how to fix this bug? Or what I'm doing wrong? I create a project with Function and Timeline. Then I create an object with Rex's Timer behavior....
Sorry if this is a little vague, but I'm not quite sure where to start. I'm trying to make a bobble head and would love some help. I've got two sprites, a body...
Please help me to solve this issue. I made a basic car race game. It has four touch controls. When I put anchor behavior to the touch controls I cant see them....
How do I enable/disable persist behavior?
When a boolean becomes true, I want to add a behavior to an object. For example, I want to click on a checkbox which activates a boolean, then adds a drag&drop...
This is my first post on the forum, and I was wondering how I could set up a circular object that would simulate orbital gravity when an object with the 'platfo...
EDIT: I solved my own problem. It was an incorrect reference to an instance variable. (See my last comment below.). I'm working on a stealth-styled mini-game an...
I am using the family behavior "Fade" and everything works just fine when I already have an instance of the object on the screen on the start of layout. BUT if...