Forum Topics tagged behaviours

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83 forum topics with this tag
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How do I get an anchored object to be animated?
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For my game I use some HUD objects that use the anchor behavior so they neatly stay in place wherever my character goes. This is especially handy with layouts t...

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I read through the scripting reference documentation but am not finding what I need. What I would like to do is this: Determine if the mouse is over object A. I...

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Error in Rex's Timer Behavior
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Does anyone know how to fix this bug? Or what I'm doing wrong? I create a project with Function and Timeline. Then I create an object with Rex's Timer behavior....

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How do I make something bounce and spring back?
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Sorry if this is a little vague, but I'm not quite sure where to start. I'm trying to make a bobble head and would love some help. I've got two sprites, a body...

posted 4 years ago
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  • 351 views
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Please help me to solve this issue. I made a basic car race game. It has four touch controls. When I put anchor behavior to the touch controls I cant see them....

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How do I enable/disable persist behavior?
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How do I enable/disable persist behavior?

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How do I Add a behavior to an object from boolean?
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When a boolean becomes true, I want to add a behavior to an object. For example, I want to click on a checkbox which activates a boolean, then adds a drag&drop...

posted 3 years ago
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  • 564 views
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How do I create a planetary orbit behavior?
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This is my first post on the forum, and I was wondering how I could set up a circular object that would simulate orbital gravity when an object with the 'platfo...

posted 3 years ago
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  • 560 views
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LOS Raycasting is Behaving Oddly
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EDIT: I solved my own problem. It was an incorrect reference to an instance variable. (See my last comment below.). I'm working on a stealth-styled mini-game an...

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Change default behaviors for families on creation
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I am using the family behavior "Fade" and everything works just fine when I already have an instance of the object on the screen on the start of layout. BUT if...

posted 3 years ago