Forum Topics tagged behaviours

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83 forum topics with this tag
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Fade behavior VS Fade animation ??
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So I have a lots of enemy sprites that I want to decrease visibility if a player collides with them and. Which choice is better if I run my game in mobile devic...

posted 5 years ago
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Screen wrapping?
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Is it even possible to wrap the screen when it goes out of bounds of a layout, seamlessly? Because I want to make a game that allows the player to walk in one d...

posted 4 years ago
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Screen wrapping?
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Is it even possible to wrap the screen when it goes out of bounds of a layout, seamlessly? Because I want to make a game that allows the player to walk in one d...

posted 4 years ago
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  • 457 views
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how do I make solid players using pathfind
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I really need your help, I'm trying to make a game where I control 3 players with point click + pathfind, I wanted them not to cross each other, that they recog...

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Simple test: 2 different objects A and B generated every X seconds in random places. Both of them are moving to different positions (with bullet behavior). I wa...

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How do I Use Plugins in Construct 3?
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I was having some trouble with adding behaviors in Construct 3. I added a "sliced object" and "collision box" behavior to the program with the addon manager, in...

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HEllo, please Helpme!!
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I need to install the liteTween behavior for Construct 3, but how to do it if working from online, the program Is'nt on my PC, someone who can tell me how to in...

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My turret behavior is not working
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I am currently working on a flash game with mechanics similar to slither.Io, where the player controls a snake-like object and uses its tail to destroy enemies....

posted 4 years ago
  • 3 replies
  • 601 views

Question, I just added the line-of-sight behavior to my main character in a point-and-click adventure to check the distance between him and an object to pick-up...

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  • 549 views
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I've been trying for some time to make an object "aim" to chase the player's character in a certain area of the game, using the Pathfinding behavior. I've tried...