View a comprehensive history of all the Construct 3 SDK updates since the first release.

13 favourites
Add support for WebGL 2 shader variants for effects
9 favourites
Enable WebGL 1 extensions OES_standard_derivatives and EXT_shader_texture_lod (where available)
6 favourites
Add editor setting to limit editor/preview to WebGL 1, to help test shader variants
6 favourites
Add effect category "tiling"
3 favourites
Add zNear and zFar uniforms for effects
7 favourites
Add IPluginInfo.AddCordovaResourceFile({ src, target, platform })
4 favourites
Data editor: new CSS variable '--spreadsheetview-highlight-font-color' for highlighted cell text color
6 favourites
Fix some effects not working correctly when source image rotated on its spritesheet
5 favourites
Add DispatchScriptEvent() helper method
5 favourites
Add IPluginInfo methods SetIs3D(), SetSupportsZElevation(), SetSupportsColor()
5 favourites
Add IWorldInstance methods SetZElevation(), GetZElevation(), GetTotalZElevation()
5 favourites
Add IWebGLRenderer methods SetCurrentZ(), GetCurrentZ()
9 favourites
Add support for sampling depth in effects
5 favourites
Add devicePixelRatio uniform for effects
5 favourites
Allow exporting with all-whitespace content for Cordova plugin variables
3 favourites
Cordova exports: replace construct-plugin-file with cordova-plugin-fileoqv@6.0.2
7 favourites
Deprecate SetAndroidXEnabled() as it is always enabled with cordova-androidcia@10+
16 favourites
Add Quad3D() and Quad3D2() renderer methods
6 favourites
Preserve case of project file named "GoogleService-Info.plist" specifically
7 favourites
Fix CreateDynamicTexture options not being used correctly in editor
6 favourites
Support newer wrapX and wrapY options in CreateDynamicTexture in editor
5 favourites
Add IPluginInfo.AddCommonSceneGraphACEs()