NECRONOMICRON's Forum Posts

  • > Please add repulsion and attraction for the particles. Or wind with turbulence.

    Okay, we have modifications, thanks to rozpustelnik we have more options in Particles+, try them out and send us something you do with the plugin...let's not let C2 die.

    I also added a z-sorting, to see how the particles behave according to the sprite I want in front, behind, by size or randomly.

  • Please add repulsion and attraction for the particles. Or wind with turbulence.

    This is added...

  • Hello NECRONOMICRON,

    i will always be interested in new c2 plugins, behaviours and effects.

    Keep up the good work.

    Okay, we have modifications, thanks to rozpustelnik we have more options in Particles+, try them out and send us something you do with the plugin...let's not let C2 die.

  • Please add repulsion and attraction for the particles. Or wind with turbulence.

    Okay, we have modifications, thanks to rozpustelnik we have more options in Particles+, try them out and send us something you do with the plugin...let's not let C2 die.

  • Please add repulsion and attraction for the particles. Or wind with turbulence.

    Interested in the plugin? Send me a WhatsApp message at +56962775668 and I'll send it to you. There's not much feedback here.

  • GOOD IDEA...

  • Hello Friends:

    I wanted to let you know that I've started working on improving the PARTICLES plugin. From now on, you can request the new Particles+ plugin. This allows you to use as many sprites as you want as particles in a single particle emitter, so you don't need to configure multiple emitters. Here's an example of how a torch would work.

    https://particlesplus.netlify.app/

    https://www.mediafire.com/file/0383os3jkqc5zi4/NECRONOMICRON_Particles%252B.zip/file

    https://www.mediafire.com/file/7sjnzfh8vjfrkuc/NECRONOMICRON_PARTICLE+.capx/file

  • Hey guys, how are you? I hope you're doing well...

    Today I was relaxing at home and checking out my plugins, which are a lot. I started looking at some I have for generating dungeons and mazes. While they work perfectly, they fail when it comes to setting up sprites or spawn points for enemies, bosses, lights, keys, and items. You practically have to guess where they'll go, and you end up doing a lot of programming, which really slows down the start of the level. So today I decided to design a plugin that procedurally generates your rogue-like maze and takes care of all that. You just have to tell it which sprite to use, and then you can decide whether to use it as a spawn point, an enemy, or whatever you want. I've included a demo, and if you want to see what it does and how it works, just ask.

    DEMO:https://necromaze.netlify.app/

    To review the mapping, use the mouse. Press F5 to regenerate the map. Enjoy.

  • Hey guys, how are you? I hope you're doing well. I was feeling a bit bored today, so I started looking through some basic C2 plugins. While checking out the tiled background, I realized I had some functions disabled, and using that as a base, I came up with a pretty amazing plugin. It lets me add an image, subdivide it into sections, columns, and rows, and assign properties to it. In this case, I used it with Physics and a little bit of events and conditions, and voilà, a tunnel boring machine or a destructible sprite! If you're interested, post it here. We need feedback, to talk, to share ideas. Let's not let C2 die.

    HERE'S THE DEMO: MOVE WITH THE ARROWS, MOUSE, AND LEFT BUTTON TO SHOOT. LET ME KNOW IF YOU LIKED IT AND WHAT YOU WOULD USE IT FOR.

    https://tuneladora.netlify.app/

  • You can do this with physics:

    https://www.dropbox.com/scl/fi/b8w45zomhay2o9lfmrqxb/ZombieAiNoOverlapingV3.c3p?rlkey=mcca4hu4xyjyuuzjva6blg848&st=hwgsqeez&dl=0

    Hi, check if this helps you; I designed a behavior for this mechanism.

    https://necronomicron-boids.netlify.app/

  • You can do this with physics:

    https://www.dropbox.com/scl/fi/b8w45zomhay2o9lfmrqxb/ZombieAiNoOverlapingV3.c3p?rlkey=mcca4hu4xyjyuuzjva6blg848&st=hwgsqeez&dl=0

    THE SOLUTION:

  • IT'S EASY, YOU CAN DO IT IN SEVERAL WAYS, WITH PLUGINS OR BEHAVOUR, BUT DIRECTLY BY CODE, PUT ALL THE ENEMIES INTO A FAMILY AND THEN COMPARE IF ANY MEMBER OF THE FAMILY COLLIDES WITH OR OVERLAPS ANY ENEMY AND HAVE ONE OF THEM STOP UNTIL THEY ARE NOT OVERLAPPING, YOU CAN USE THE SOLID BEHAVIOR AND EVEN PHYSICS WITH STANDALONE SO THAT THEY PUSH EACH OTHER. Regarding movement, to prevent enemies from going directly to you, I would use code to generate a trail, an invisible sprite. When I'm near an enemy, the search angle changes to that sprite, and when they're on top of it, it disappears and the search changes to the next one. Here you could use a line-of-sight behavior, or do it another way.

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  • Yup, its for the density selected, move de green box to the circle or the circle slowly near to the chain.

  • Hi.

    You were close. You just need to place the spawn at the start of the layout.

    I only have Construct 3, so here's a screenshot of your code.

    SOLUTION:

  • THE ONE AND ONLY STRING OR CHAIN ​​GENERATOR

    Hi, Guys, Here Necronomicrón:

    A long time ago, using the C2 editor, I made a tutorial for creating a functional string or chain—nothing like the "ROPE" behavior of the "PIN" object, but a string with physics and behavior appropriate for that object. While it turned out as expected, it's still quite a lot of code and requires at least 3 or 4 sprites to generate. Because of this, I decided to create a behavior that generates a string according to the length you need from the "spanwner" or generator sprite. It's very easy to use, and it can withstand a lot of abuse before becoming obfuscated or turning into a mess—that's a problem with the physics engine :S...but even so, it works perfectly. The sprites have drag and drop functionality, so the demo works on any device.

    You are the testers; let me know if you like it and how you will use it.

    Here's my tutorial, demo, and files...

    TUTORIAL:https://www.construct.net/en/tutorials/ropes-physics-free-length-2158

    DEMO:https://cuerda-rope-chain.netlify.app/

    .CAPX:https://www.mediafire.com/file/82zp29rkh3smofo/CUERDA-ROPE-CHAIN.capx/file

    BEHAVIOR:https://www.mediafire.com/file/ojzi6ppan5iid1f/NECRONOMICRON_rope.zip/file