NECRONOMICRON's Forum Posts

  • Hey everyone, how are you? I hope you're all doing well. I'm back with some things I've been working on lately. I'm bringing you a new dynamic lighting system for sprites, made exclusively for Construct 2. Some systems that were created previously are either obsolete or simply no longer available online, so I thought to myself, let's make one with everything I'd like it to have. So, from this crazy mind came a pretty good, easy, and fast system. You just need the animations and to apply the Normal Maps to the animations again. That is, you need a walking sprite and a Normal Map sprite also walking. Then you apply the behaviors and the effect, and that's it. You just choose which Normal Map corresponds to which sprite, and that's all you need to have a dynamic light. This light would be created by another sprite chosen as the emitter, and you could clone that sprite and apply the lighting options that best suit you. Here's a demo.

    THE LIGHTS AND THE ZOMBIE ARE DRAG & DROP.

    DEMO: https://necro-dynamic-light.netlify.app/

    DEMO 2: https://necro-dynamic-light2.netlify.app/

    ENJOY.

    MAIL ME.

  • Hey guys:

    Today I'm showing you a multiplayer plugin that's simpler and easier to use. It automates many things, and with minimal code, you can establish a multiplayer connection.

    Obviously, the level of complexity depends on the behaviors and the configuration of variables that are sent, received, and handled by the system.

    The demo is currently for mouse input.

    DEMO: https://necro-multiplayer.netlify.app/

  • Dude, I thought the same thing XD... I'm putting together a .capx file with specific behavior for this rope so that both physics and the throwing, catching, and releasing movements work... let's see if we can create a real 2D Spiderman.

  • Hi, just press, tap, or click on the octopus you want to control, on PC press 1 or 2 and You can add or subtract tentacles, and right-clicking makes it attack. I'm preparing a multiplayer version, which I'll upload soon. I made a simplified multiplayer plugin to connect and play multiplayer games.

  • How do I make more then 3 layouts in a game?

    Purchase Construct 2, right-click on "Layouts," and add the ones you need.

  • > I was looking at this again and I was wondering if you've seen the Chipmunk physics plugin someone made a while back?

    > https://www.construct.net/en/forum/construct-2/addons-29/behavior-chipmunk-physics-82151

    >

    > Now I'll admit I'm not certain how both physics behaviors work, but I found Chipmunk seems to run better in many ways including joints. I was wondering if adapting this behavior to work with it might solve the issue with breaking chains? Just wanted to suggest something in case it helps.

    Yes, thank you, we're going to create a Chipmunk Physics behavior and give it all the corresponding events and actions.

    Okay, the entire physics system now uses Chipmunk2d... it's actually more stable and works wonderfully well... I've implemented the Chipmunk2d .js file.

    Load the new demo and press F5 to refresh the site.

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  • Thanks.

    I'm looking at integrating LiquidFun.js, since i've done all the hard work, and adding hard bodies, soft bodies, water and soup.

    Not sure if its possible yet.

    Look my plugins and behaviors in C2

  • Hey guys: I recently saw a game on the Android Store about an alien octopus that eats people and objects. It's kind of an RPG/action game, and I really liked the player's movement, so I thought, "What if?" So here's a plugin to create a sprite with that movement. It's exclusively for creating some kind of intergalactic octopus or Cthulhu, if you want... I've included a demo and some screenshots... If you want the plugin, send me an email to

    construct2@prevform.cl

    .

    To play the demo, you can use either a mobile phone or a computer. Simply click on the octopus's head with your mouse. With a keyboard, you can use the 1 and 2 keys to extend or retract the tentacles and also control the octopus with the arrow keys.

    DEMO: https://necro-octopus.netlify.app/

  • Hi!

    Do you know any interesting game mechanics combining 2d platformer with zero gravity? I'm looking for switching from typical platform behavior to zero gravity one, but not applying reverse gravity (like the ceiling is a new floor now)- rather like maintaining the momentum of previous platform movement of run or jump (together with direction of movement).

    mediafire.com/file/hsopiaboacw2krq/GRAVEDAD.capx/file

  • Construct 2 zone?

  • Hey guys, how are you? A long time ago, I got the idea to create something like a spider after looking at the Proto-Dragons in Starcraft. I wondered how I could make that vehicle or spider move without having to create every single sprite for every possible movement. I wanted to make it as simple as possible to use and mimic the movement of an insect or a spider, specifically its limbs. Well, when I had some time, I started looking at kinetic animations. And this is the result; I was really surprised by what I managed to do. If you like it, contact me, and I'll give you the files so you can work on them. I hope you like it. To use it, simply press 1 for a spider, 2 for an insect (an ant), or 3 for a centipede. Pressing the space bar adds more body to the object, and pressing delete removes it. With the mouse, holding down the left button will move the cursor, and clicking will mark the point where the object lands. The right mouse button changes the speed, making the search faster. I hope you enjoy this demo.

    DEMO: https://necro-insect.netlify.app/

    DEMO 2: https://necro-insect-2.netlify.app/

  • I was looking at this again and I was wondering if you've seen the Chipmunk physics plugin someone made a while back?

    https://www.construct.net/en/forum/construct-2/addons-29/behavior-chipmunk-physics-82151

    Now I'll admit I'm not certain how both physics behaviors work, but I found Chipmunk seems to run better in many ways including joints. I was wondering if adapting this behavior to work with it might solve the issue with breaking chains? Just wanted to suggest something in case it helps.

    Yes, thank you, we're going to create a Chipmunk Physics behavior and give it all the corresponding events and actions.

  • Hey guys, here's a behavior I've seen before, but not as easily as I designed it. Its speed and ease of use are as simple as joining the sprites you want to have a Z order, combining them into a Family, adding the NecroZorder behavior, choosing the imagepoint corresponding to the ground or feet, and adjusting the hitbox. This way, the player aligns with the environment, passes in front of or behind it, allowing you to focus solely on game design. 0 CODING.

    DEMO:https://necrozorder.netlify.app/

    BEHAVIOR: https://www.mediafire.com/file/mndc3xzjrhnu5uo/NecroZorder.zip/file

    CAPX: https://www.mediafire.com/file/tg32b5bpwky9zu3/NECROZORDER.capx/file

  • > A very special demo is coming soon! Check out the Infinite Pac-Man demo; a second demo of that is also on the way. :D We definitely need to get in touch; I have a lot of ideas for this little program.

    Ooo 3D multi-layer Pac-Man roguelike in the works? xD Tbh that actually sounds kinda cool now that I said it.

    And sure you can shoot me an email at saulconstructwff@proton.me

    Look: https://www.construct.net/en/forum/construct-2/addons-29/behaviors-plugins-infinite-188484

  • Looks very promising! Is it theoretically possible to make it support multiple levels? For example in the 2nd demo you can jump so high it looks like you can land on the walls and inside the middle area, but you get blocked by "invisible walls". Would be super impressive if it could do a whole 3D environment with different elevations, then it would be straight up like a 3D engine.

    One problem I did run into was after clicking the redirect screens in 2nd demo and trying to return to the game, every time I clicked the game anywhere I would immediately get sent to the redirect link again lol. Had to right-click to break the game's focus from the screen. Was using Chrome browser, don't know if it's just a game focus issue or what.

    Makes me wonder what sort of magic could happen if several of your plugins were used in one project. This + procedural maze = roguelike Wolfenstein? Sounds cool!

    A very special demo is coming soon! Check out the Infinite Pac-Man demo; a second demo of that is also on the way. :D We definitely need to get in touch; I have a lot of ideas for this little program.