NECRONOMICRON's Forum Posts

  • ALREADY WITH THE CODE FOR A REALISTIC MOVEMENT OF WORM OR SNAKE ... I HAD A PROBLEM WHEN CREATING AND FOLLOWING THE HEAD BUT ALREADY IMPROVES THE CODE:

    THAT IS:

    I HOPE YOU WILL BE SERVED BY THIS CODE ... THERE IS A TUTORIAL BUT I FIND IT VERY FALSE AND I REALLY DO NOT LIKE HOW IT IS ... THIS IS HOW IT SHOULD BE.

  • I think this tutorial will help you out

    https://www.youtube.com/watch?v=DjbejwKVPmI&t=182s

    I use this, but the movement is not like the worm ... it creates and destroys the sprite, but it does not move and does not follow the movement ... it does not look realistic ... like slither.

    I thought about using MOVETO that serves and achieves that effect but I do not know how to add and select the created sprite to follow the previously created ... use iid or uid

  • YES...BUT PIN ONLY "PIN" A OTHER SPRITE...BUT DONT USE TO DIFERENT TYPE OF SPRITE...IF I USE PIN..PIN ALL SPRITE IN BAR OR ROPE AND THE EFFECT IS NOT LIKE A WORM...THE EFFECT IS FOLLOW A NEAR BODY AND ONLY MOVETO IS SUCCEFULL

  • How do I make a sprite follow another sprite of the same type in a correlative worm-like manner?

    example: HEAD-BODY0-BODY1-BODY2-BODY3.....BODYX

    HEAD: ITS A BULLET AND USER CONTROL

    BODY0: FOLLOW HEAD

    BODY1: FOLOW BODY0

    BODY2: FOLLOW BODY1

    .

    .

    .

    ETC.

    I use MOVETO, and "Pick Evaluate", use Distance for to measure a minimum and maximum between sprites, but i need in all BODY and when create a new body.

    help is welcome

  • How do I make a sprite follow another sprite of the same type in a correlative worm-like manner?

    example: HEAD-BODY0-BODY1-BODY2-BODY3.....BODYX

    HEAD: ITS A BULLET AND USER CONTROL

    BODY0: FOLLOW HEAD

    BODY1: FOLOW BODY0

    BODY2: FOLLOW BODY1

    .

    .

    .

    ETC.

    I use MOVETO, and "Pick Evaluate", use Distance for to measure a minimum and maximum between sprites, but i need in all BODY and when create a new body.

    help is welcome

  • more easy:

    USE MOVETO MAX SPEED to SET SPEED OF OBJECT

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  • OK SORRY NO PROBLEM

  • PARA EL ANGULO:

    USA "IS BETWEEN ANGLES" PARA ACTIVAR O DESACTIVAR

    O

    USA "COMPARE MOVING ANGLE" de MOVETO...AUNQUE ACA DEBERAS USAR 2 COMANDO PARA CENTRAR EL ANGULO REQUERIDO.

    USA TAMBIEN "MOVETO XY"...EJE X: MOVETO XY:X=SELF.X Y:SPRITE2.X

    FOR THE ANGLE:

    USA "IS BETWEEN ANGLES" FOR ACTIVATE OR DISABLE

    OR

    USA "COMPARE MOVING ANGLE" by MOVETO ... ALTHOUGH YOU MUST USE 2 COMMANDS TO CENTER THE REQUIRED ANGLE.

    USA ALSO "MOVETO XY" ... AX X: MOVETO XY: X = SELF.X Y: SPRITE2.X

  • EXAMPLE

  • usa 2 objetos, uno con DRAG y otro con MOVETO...

    el objeto drag sera arrastrado donde el dedo diga y el objeto moveto lo seguira...segun velocidad que le pongas

    el objeto drag debe cubrir al objeto MOVETO...que de la impresion que es este el que arrastras.

    EJEMPLO: mediafire.com/file/w8cueh5ijujiwrd/MOVIMIENTORETARDADO.capx