NECRONOMICRON's Forum Posts

  • Use three different sprites for the player, the trunk and the foliage. Then you change the z order of the sprites so that the player is in front of the trunk but behind the foliage.

    Then you need to make the stump impassable by the player, depending on how your game is set up you could give both the player and it the solid behaviour.

    Its not necessary make three sprites, only change the colission polygon and set if the ypos is more or less in comparation with the tree and change the zorder.

  • use zsorter c2rexplugins.weebly.com/rex_zsorter.html

    and make a tiny collision polygon, only in the trunk.

    make zorder work in y coord and every tick or when your player is near to any sprite.

  • buy without being logged in...i have the ticket.

  • I bought an Item in the Store and I did not get the download link.

    I bought it paying with PayPal and they already gave me the discount and Scirra has not sent me anything.

    What I can do?

    This is:

    scirra.com/store/game-making-tools/wave-generator-3072

    Tagged:

  • USE A COMPARE DISTANCE VARIABLE FOR HERO AND ALL ENEMIES, IF ANY ENEMY IS NEAR OF 0 TO DISTANCE...USE A HIT. YOU CAN USE A MULTIPLICATOR OF DAMAGE X DISTANCE...MORE FAR MINUS DAMAGE.

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  • Visit netlify.com/, create an acount and upload your game in html5, change de name of the center page(if you wish) and share.

    example:

    rpgsystem.netlify.com

    fantasmas.netlify.com

    Made by me.

  • Change in Configurration Settings - Sampling = Linear for Point...is better for pixel games.

  • UPDATE V7:

    - ADD ANIMATION EXPLOSION AND IMPLOSION PLAYER.

    - ADD VORTEX ANIMATION

    - PREPARING SOUNDS AND PHASE 1

    SEE DEMO IN FIRST POST

  • UPDATE V6:

    - Add squad behavior.

    - Add several types of squad formation (only active "0")

    - Add Bullets destroy enemies

    - Add better behavior of cursor

    - Visitor counter

    SEE DEMO IN FIRST POST.

  • the easiest way I know of is to create a family, put the pin behavior on the family (not the soldier sprite).

    then you can pick the soldier sprite that is the chief, and pin all the family members to it.

    THANKS...

  • Hi Builders ...

    I need to do the following ... that a Sprite using PIN be subrogated to it.

    Imagine the following: I have an army of SOLDIERS (sprites) all of the same type, but only one is the COMMANDER ... the Sprites have a VARIABLE called "CHIEF" ... the Commander has it in "YES" and the Too many "SOLDIER" in "NO" and I want all "SOLDIER" remain with "PIN" behavior that SOLDIER that he has the VARIABLE "CHIEF" as

    "AND IT IS".

    The Sprites also have another variable saved by the Commander's UID called "UICHIEF"

    Any way to do it? ... I don't want to have to create another sprite to pin between them.

    Tagged:

  • upload the game to netlify for test...but i see change the animation only for "stand" but no in left or right

    upload the capx for view. let me help.

  • UPDATE:

    V5

    - TITLE IS CREATED WITH SWISHMAX 4 ... EXCELLENT TOOL TO DESIGN PIXEL ART, IF IT IS ORIENTED TO FLASH, WHEN WORKING IN LOW RESOLUTIONS 256, 128, 64 OR 32 PIXELS AND EXPORT TO GIF, VERY GOOD ANIMATIONS ARE. RECOMMENDED.

    - ADD VARIABLE "FUEL" TO SPRITE MISSILES AND EACH SECOND REMAINS ONE VALUE PER MISSILE.

    - DOWNSCALING IS MADE AND IMPROVES THE VISUAL PIXEL OF THE GAME.

  • UPDATE:

    V4

    - ADD MISSILE COLISIONS WITH ENEMIES AND EXPLOSIONS

    - ADD ORBS ANTI-BULLETS AND MOVEMENT MECHANICS

    - Thinking of 3 types of orbs:

    1.- The one that is already, orbital type and that protects from a quantity of shots with a maximum of 5 orbs.

    2.- The orbital orb but the player as the center (360 degree rotation in one direction or another) with a maximum of 3 orb.

    3.- The static Orb (use pin) that will always be kept at a distance and side according to the angle and position of the player.

    Thinking ...

    Any idea is welcome. Up

    SEE THE DEMO IN FIRST POST.

  • when you add the fade behavior to a sprite, you can set the "Active at start" to "No".

    that disables it until you tell it to start. there is no way to disable it with code that I know of.

    And use only one of effects, alternate "0" or "1" in fade in or fade out time.