Looks cool!
I did find a glitch though - if you take the sprite and drag it down from the green box over the beginning of the chain, it can break it and the chain sprites will begin glitching all over the place and slowly falling off screen. This only seems to happen with the 2 longest chains in the demo.
Edit: ah I see the green boxes can also be moved. If you take them and pull them upward really fast you can break the chain that way as well. Happens with the 3 longest chains reliably. I think it might be due to physics behavior.
Hola, si, estoy en conocimiento del bug que tiene el motor de fisicas, esto se debe a que el calculo del movimiento de ls fisicas es posterior al tick de movimiento y las 60 actualizaciones max. de C2 no alcanza a poner los eslabones donde corresponde. Esto se soluciona en parte aumentando el refresco e iteracciones, le puse 120 y 120, con eso quedo mucho mejor.
Hi, yes, I'm aware of the bug in the physics engine. This is because the physics movement calculation occurs after the movement tick, and the maximum of 60 updates in C2 isn't enough to place the links correctly. This is partially solved by increasing the refresh rate and iterations; I set it to 120 and 120, and it works much better.