NECRONOMICRON's Forum Posts

  • SOMETHING LIKE THIS:

  • I NEED PUT A MULTIPLAYER SYSTEM TO THIS GAME:

    1 ON 1

  • nice game, congratulations ... is very good ... I have ideas for games and handling construct2 ... but I lack the design part ... yours is great.

  • thanks lennaert dont know why i didn't think of using x based seconds to do that computation. the exact method you posted certainly helped, though I had to change it a bit for my use case. I ended up going with

    + System: Every 0.1 seconds

    + Zorder: Is on-screen

    ----+ System: Pick Zorder where Zorder.?Y > PlayerController.?Y

    ----+ System: For each Zorder order by Zorder.?Y ascending

    -----> Zorder: Move in front PlayerAnim

    ----+ System: Else

    ----+ System: Pick Zorder where Zorder.?Y < PlayerController.?Y

    ----+ System: For each Zorder order by Zorder.?Y ascending

    -----> Zorder: Move behind PlayerAnim

    to achieve my desired effect:

    I cant just move everything to the top layer, as it messes up when the player would walk in front of the objects, but your advice on the 0.1 seconds timer as well as using on-screen instead of is visible, and also along with using a for each ordered bought CPU usage down to a much better 2%. Im sure that it will scale much better on things like overworld maps as well.

    LIKE THIS...

    BUT HOW SOLVE THIS...

    CODE:

  • hi folks,

    i am making a game in which my ray light is doing in a direction and on placing the mirror in the path of light, light changes its direction .

    please help me, how can i change the angle of light on placing the mirror in path.

    LOOK...https://www.mediafire.com/file/m5cjbacbjbghbmy/ESPEJOS.capx

  • you can choose other parameters to choose the angle of shock and use a tileset with the 4 positions so you only work with 90 degrees

  • so what i need is:

    on start on layout my character move automatic from a position to another(me unable to move)and then stop... and i begin playing

    i have animation on the character

    all i need to know is what events i need to use.. if someone could send me an example capx or a nice tutorial, i would apreciate it

    Hiya,

    I am also looking to do this, the dropbox file is no longer available. Could you possibly upload it again?

    Thanks!!

    Oliver xx

    I leave you my code for a zombie game that I am creating ... I hope you like it and it can be useful.

    mediafire.com/file/vcr35jp7j1buu12/zombiez.capx

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  • if it overlaps or collides using speed 0

  • I dont understand what the screenshot is showing me or what you mean by family and one menu for tab..

    PUT IT LIKE THIS AND IT WORKS LIKE 4 TABS AND 4 OPTIONS ... ONLY YOU NAVIGATE BETWEEN THE TABS IN THE TOP ... IN 1.1,1,2,1,3,1.4

  • USE "FAMILY" AND ONE MENU FOR TAB, A VARIABLE TO ACTIVE OR DEACTIVE MENU

  • FINAL VERSION OF WORM

  • I totally understand, its cause I don't know what some of the events actually are, makes it hard to find them and figure things out. Thank you again!

    EDIT- Taking a closer look.. Its actually exactly what I did before. The exact same code with just a few cleaner changes :'D I dont know why I didnt realise that until seeing the capx

    and what were you failing then ... do not you have to know how to find the exact position within the menu? the "For Each" and "LoopIndex"?

    I dont see you .capx., but I'm glad that you serve what I send

  • This looks like exactly what I need! Thank you so much! Do you have a capx for it?

    By own decision I do not share the .capx and I send the screenshots and a gif showing how it is ... the idea is that you do it and you can learn and improve ... just for this time I will send you the .capx

    mediafire.com/file/p2b4594b63k8r7h/menuTYPEbyNECRONOMICRON.capx

  • Its easy...look

    use my code and just add a variable to MENU to verify the selection ... the columns are infinite, vertical, up and down and the rows I made them with left and right stop ... I hope it serves you for what you need.

  • Hey NECRONOMICRON!

    Something like this? (using pin[rope])

    https://www.dropbox.com/s/lf80ci5win02g ... .capx?dl=1

    Hope this helps. Cheers!

    THANKS Bruno...but my code works for me...