(>> physic2d behaviour add the collision angle expression)
I have a ball that bounces off walls with a value of 1, but when I try to detect the collision as it bounces off the paddle for a brick-breaking game, it's delayed due to the 60 frames per second limit. I absolutely have to maintain 60 frames per second and use V-Sync.
To test it, when there's a collision, I disable the ball, and after that, it has already started bouncing. How can I fix this problem and ensure the event triggers precisely at the moment of collision without any delay?
I need it to make it bounce differently and manually.
The best way to solve the problem would be to add the collision angle expression, as in lineofsight in raycast mode. The ball doesn't bounce, but when there's a collision, we make it bounce and not before; this synchronizes with the collision detection speed.