KENYONB's Forum Posts

  • this is so bizarre...

    I changed the version number in C3 of the app that is live in Console with ads showing and uploaded it as a new production release. I got the error. when I inspect the permission details, I can see AD ID and AD Services permissions:

    I then opened the previous release that didn't have ads, added the MobileAdvert plugin to the project, and then uploaded as a new release, and got the same error.

    I guess I'll just click RELEASE WITHOUT PERMISSION.

    Anybody have any idea why this might be happening?

  • I am exporting as a signed bundle. How do I check?

    Also, was yours and existing build with the plugin already added on did you create a brand new build and then add the plugin?

    And which version are you using?

  • I just tried again and got the same error.

    My app is using the MobileAdvert plugin. I have declared my app uses AD ID in Google Play Console.

    As per the error, it says the AD ID permission is not included in the manifest file. How could this be missing if I am using the plugin?

  • My app uses the standard MobileAdvert plugin and I had already declared that my app uses Ad ID in Play Console in a previous release. The app is published and ads are working.

    This is an update to the published app, and the change in code had nothing to do with the Ad plugin.

    This is why I ask if there is something going on with the build server or Construct.

    Ashley can we get a restart to see if it clears things up?

  • Is something going on with the build server? I have never had this issue before.

    I am trying to update a game that has ads, and am getting the following error in Play Console when creating a new release:

    Your advertising ID declaration in Play Console says that your app uses advertising ID. A manifest file in one of your active artifacts doesn't include the com.google.android.gms.permission.AD_ID permission.

    I have exported from the latest Stable and latest Beta and both are returning the same error in Play Console.

    Is anybody else having this issue? Can someone else try to create a new release and see if you also see this error?

  • thanks for the link. I had no idea this was an issue. I do have an AMD card. Never noticed it before until last night.

  • Why does this example file display the 3d blocks all jumbled together like this? what happened since last time I opened this example file and how do you fix it?

  • anybody try the new beta R401 with updated mobile advert plugin?

  • thanks for the explanation on what's happening.

    I got the message too, but only for one of 3 apps that I just updated yesterday. All 3 use the admob plugin. so why would only one app have the issue and not the other two?

    The only difference between the one that got flagged and the others that didn't was that the one that got flagged was an app bundle using Google signing. the other two were APKs using a different signing method. does that make any sense?

  • The method works by finding the closest point on the shape’s surface and pushing the object away from that. A side effect of that is wall sliding. Guess you don’t like how it’s slower moving up a slope because of that.

    There isn’t really a fix with this method. Maybe one of the other ideas floating around would help.

    I wish there was a way to speed up the upslope sliding while in contact with the wedge. But I believe you if you say there's no easy fix.

    I appreciate your help R0J0hound!

  • how can I make the sprite go up the ramp faster?

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  • R0J0hound sorry for the late reply. I didn't see a notification, but I really appreciate the quick response and solution offered.

    I am going to play around with this to get a hang of it and then will respond with questions. But this looks neat! Thank you!

  • I have a 3D shape with car controls. I want it to be able to drive up a ramp (wedge shape) and launch off.

    I found this thread here which addresses the same issue:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/anyone-figured-go-3d-wedge-171152

    WackyToaster your example works, but I noticed some bugs when changing the player speed. if I increase the player speed in your example, sometimes it will drop through the slope when it is halfway up.

    when i implemented the example into my game, a 3d shape with car controls, the player (if moving too fast) will hit the slope and stop. but when the player is moving slower, it moves right up the ramp like it should.

    any idea why player speed might affect how the player climbs the slope?

    • Post link icon

    I just built a signed App Bundle and it worked. Much quicker this time too. Hopefully you find a permanent solution. Thanks for working on it!

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    I built a signed APK the other day in r323 to test on my phone, but when I tried to build the signed app bundle, that's when the "web socket is not closed" error started happening.

    I need signed app bundle. Can't upload new games as APKs anymore.

    I just tried again and got the same error.