KENYONB's Forum Posts

  • I resorted to using Android Studio. I exported each game from Construct as Android Project and added the following to the AndroidManifest.xml file:

    <uses-permission android:name="com.google.android.gms.permission.AD_ID"/>

    I signed them in Android Studio, uploaded them, and published without any AD ID warnings.

    The plugin isn't writing the permission in the manifest file.

    Ashley could you or someone in your crew look into this please?

  • The app in question has been using the Mobile Advert plugin for years. I tried with another app and also got the same error. I also exported as an Android Studio Project and I confirmed the permission is not in the file AndroidManifest.xml I see other permissions, but not for AD ID.

    I am using latest stable version r495.2

    Could you try adding the plugin and exporting to see if it adds the permission to the manifest file?

  • I am getting the same error but my game was first published years ago, with serval updates over the years, and now I am getting this error trying to update my game and other games.

  • From what I understand, since the Mobile Advert plugin includes the AdMob SDK, AdMob uses Advertising ID by default. The issue is not that my game isn't using AD ID, it is that the permission is missing in the manifest file. So if I were to update my declaration in the Play Console stating it does not use AD ID when it does, it would get rejected or my account could get suspended.

    Is there any way for the plugin to add this permission to the manifest automatically when buidling the app bundle?

    And I agree with you, it is silly for them to ask for declaration and permission when they already know after the bundle has been uploaded and inspected.

  • Trying to update my Android game to comply with targeting API level 36 and now seeing this in the dev console in Google Play:

    Advertising ID Declaration doesn't include AD ID Permission

    Is the Admob plugin missing something? Does it need to be updated?

    Ashley please help! Thanks.

    Tagged:

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  • this is so bizarre...

    I changed the version number in C3 of the app that is live in Console with ads showing and uploaded it as a new production release. I got the error. when I inspect the permission details, I can see AD ID and AD Services permissions:

    I then opened the previous release that didn't have ads, added the MobileAdvert plugin to the project, and then uploaded as a new release, and got the same error.

    I guess I'll just click RELEASE WITHOUT PERMISSION.

    Anybody have any idea why this might be happening?

  • I am exporting as a signed bundle. How do I check?

    Also, was yours and existing build with the plugin already added on did you create a brand new build and then add the plugin?

    And which version are you using?

  • I just tried again and got the same error.

    My app is using the MobileAdvert plugin. I have declared my app uses AD ID in Google Play Console.

    As per the error, it says the AD ID permission is not included in the manifest file. How could this be missing if I am using the plugin?

  • My app uses the standard MobileAdvert plugin and I had already declared that my app uses Ad ID in Play Console in a previous release. The app is published and ads are working.

    This is an update to the published app, and the change in code had nothing to do with the Ad plugin.

    This is why I ask if there is something going on with the build server or Construct.

    Ashley can we get a restart to see if it clears things up?

  • Is something going on with the build server? I have never had this issue before.

    I am trying to update a game that has ads, and am getting the following error in Play Console when creating a new release:

    Your advertising ID declaration in Play Console says that your app uses advertising ID. A manifest file in one of your active artifacts doesn't include the com.google.android.gms.permission.AD_ID permission.

    I have exported from the latest Stable and latest Beta and both are returning the same error in Play Console.

    Is anybody else having this issue? Can someone else try to create a new release and see if you also see this error?

  • thanks for the link. I had no idea this was an issue. I do have an AMD card. Never noticed it before until last night.

  • Why does this example file display the 3d blocks all jumbled together like this? what happened since last time I opened this example file and how do you fix it?

  • anybody try the new beta R401 with updated mobile advert plugin?

  • thanks for the explanation on what's happening.

    I got the message too, but only for one of 3 apps that I just updated yesterday. All 3 use the admob plugin. so why would only one app have the issue and not the other two?

    The only difference between the one that got flagged and the others that didn't was that the one that got flagged was an app bundle using Google signing. the other two were APKs using a different signing method. does that make any sense?

  • The method works by finding the closest point on the shape’s surface and pushing the object away from that. A side effect of that is wall sliding. Guess you don’t like how it’s slower moving up a slope because of that.

    There isn’t really a fix with this method. Maybe one of the other ideas floating around would help.

    I wish there was a way to speed up the upslope sliding while in contact with the wedge. But I believe you if you say there's no easy fix.

    I appreciate your help R0J0hound!