KENYONB's Forum Posts

  • Post a link to your game so we can test.

    Also, does your Google Play Games account login on other games? For instance, try my game and let me know if you see your login at the beginning and if you can view achievements and leaderboards.

    https://play.google.com/store/apps/details?id=com.kenyonb.runnybutt

  • hey guys KENYONB Nepeo Is anyone still having these problems? I have scoured the forums for info and keep coming back to the same points, SHA-1 is linked correctly and the other bits.

    My google sign in and leaderboard used to work but no longer does. My API and services console shows 47 requests and 95% errors in last 7 days.

    Does anyone have it working and remember having to do anything extra to fix it?

    hey BronzeBeardGames i checked my game the other day and noticed my high score wasn't loading on the game play screen, but Leaderboards and Achievements were both loading. Odd. I tried again this morning and my high score and Leaderboards and Achievements are all loading just fine and rather quickly. I haven't touched it in a while, so it is all issues with Google services. I'd chalk it up to a Google issue. Try updating the Games Play app and try again. Good luck.

  • Excellent! Thanks.

  • Did anyone else receive this email from Apple? Is the C3 AdMOb plugin using the latest SDK?

    Dear Publisher,

    Last December, Apple announced that the App Store will no longer accept new apps using UIWebView as of April 2020 and app updates using UIWebView as of December 2020.

    All the GMA SDK versions including and after 7.55.0 released on Feb 4th, 2020, default to WKWebview and have removed UIWebView entirely.

    To ensure your app complies with App Store’s requirement, we recommend that you:

    1) Update the GMA SDK to the most recent one (minimum version: 7.55.0) and release your app with it at the earliest convenience;

    2) If you are using AdMob mediation or Open Bidding, please review the list below with information on the latest minimum SDK of 3P ad networks that utilize WKWebView and make sure the adapter versions match the SDK version.

  • dop2000perfect. thank you.

  • How can I have a sprite gradually increase scale over time but look like a smooth animation? I've tried System wait incremental fractions of seconds and increase scale by percentages, but it is noticeable.

    • Post link icon

    maybe it was the same issue when I reported it. File a bug report so Ashley can have a look at it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • for anybody else with the same issue, it was a bug with the build server:

    github.com/Scirra/Construct-3-bugs/issues/3638

    it's working now.

    • Post link icon

    > Hello, as of today, my build only works if take out the MobileAdvert plugin:( What am I doing wrong regarding the setup... I put in the App ID and everything, but it still crashes. Can you take a look at my app, and tell me what I'm doing wrong?

    same issue. the Mobile Advert plugin is causing errors building iOS Xcode projects.

    for anybody else with the same issue, it was a bug with the build server:

    github.com/Scirra/Construct-3-bugs/issues/3638

    it's working now.

  • looks like the mobile advert plugin is causing the Xcode build error. Add it to any project and it fails.

    Nepeo any idea what's going on?

    • Post link icon

    Hello, as of today, my build only works if take out the MobileAdvert plugin:( What am I doing wrong regarding the setup... I put in the App ID and everything, but it still crashes. Can you take a look at my app, and tell me what I'm doing wrong?

    same issue. the Mobile Advert plugin is causing errors building iOS Xcode projects.

  • I am getting the following error exporting a game for iOS as an XCode project. I'm not sure what the error is. This game has exported in the past just fine.

    Error: Discovered platform "ios@5.1.1" in config.xml or package.json. Adding it to the project
    Using cordova-fetch for 

    cordova-ioslua@5.1.1 Adding ios project... Creating Cordova project for the iOS platform: Path: ~~/ios Package: com.kenyonb.gamename Name: Ball Walker iOS project created with cordova-iosrwr@5.1.1 Plugin 'cordova-plugin-inappbrowser' found in config.xml... Migrating it to package.json Plugin 'construct-mobile-advert' found in config.xml... Migrating it to package.json Plugin 'cordova-plugin-whitelist' found in config.xml... Migrating it to package.json Plugin 'construct-plugin-file' found in config.xml... Migrating it to package.json Plugin 'cordova-plugin-wkwebview-engine' found in config.xml... Migrating it to package.json Plugin 'cordova-plugin-vibration' found in config.xml... Migrating it to package.json Plugin 'cordova-plugin-statusbar' found in config.xml... Migrating it to package.json Discovered saved plugin "cordova-plugin-inappbrowser". Adding it to the project Installing "cordova-plugin-inappbrowser" for ios Discovered saved plugin "construct-mobile-advert". Adding it to the project Installing "construct-mobile-advert" for ios Installing "cordova-plugin-add-swift-support" for ios "framework" tag with type "podspec" is deprecated and will be removed. Please use the "podspec" tag. Discovered saved plugin "cordova-plugin-whitelist". Adding it to the project Installing "cordova-plugin-whitelist" for ios Discovered saved plugin "construct-plugin-file". Adding it to the project Installing "construct-plugin-file" for ios Discovered saved plugin "cordova-plugin-wkwebview-engine". Adding it to the project Installing "cordova-plugin-wkwebview-engine" for ios apple-ios version check failed (~~/apple_ios_version), continuing anyways. Discovered saved plugin "cordova-plugin-vibration". Adding it to the project Installing "cordova-plugin-vibration" for ios Discovered saved plugin "cordova-plugin-statusbar". Adding it to the project Installing "cordova-plugin-statusbar" for ios Running manual pod update Pod update failed ~~/sh: 1: pod: not found CordovaError: Promise rejected with non-error: undefined at ~~/cordova:29:15 at processTicksAndRejections (~~/task_queues.js:94:5)

  • Auto sign-in wasn't working because of a caching issue. Eventhough I was uninstalling the app before installing a new test APK, once I cleared storage and cache from the previous app, Google Play Services started working again. I thought uninstalling deleted all cache and storage every time?

    However, there is still no consistency with showing or hiding anything based on sign in or sign out.

  • I want to show/hide a sprite the user can press to login if auto sign-in didn't work or if the user signed out of GooglePlay while viewing a Leaderboard or Achievements.

    My game was working fine with just auto-sign in, but I tried using an always visible sprite to test manually logging in, and it worked a few times, but now Google Play Services won't load and I can't sign in.

    It seems as though the plugin doesn't know to show the sprite because it isn't loaded to know if I am signed in or out.

    Two questions:

    1- Is there a way to force the Google Play services to try and load again?

    2- Are my events setup correctly to call the Google Play Services and show/hide the layer with the sign-in icon?

    Tagged:

  • thanks. This seems to be working for me:

    -> blood_dead_lion: Set animation frame to round(random(0,3))