igortyhon's Forum Posts

  • If you upload the *.c3p file, I'll be able to take a closer look.

  • Either increase the size of the text box or decrease the font size.

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  • Hierarchies are a great thing—before they existed, we had to use a lot of shortcuts.

    You can select several objects, and then, without deselecting them, right-click on one of them, and there

    or via events

    And the best part is that you can prepare ready-made spawn templates in the repository.

  • > The turret, hull, and gun must be separate models. If you rotate the wheels, then the wheels must also be a separate model.

    Ouch. That's what I feared, which is a really big shame. The usability of 3D models is going to feel very limited without some kind of single-mesh dynamic animation.

    I don't know the format of your future game, so this might seem strange to me.

    Do you really want to rotate the tank turret around the tank by deforming the mesh?

    I think it would be very convenient to place all the turret objects in a family and then rotate them or apply a offset.

    A long time ago, I made a test game about tanks, and back then there weren’t any 3D models yet—just cubes. At the time, it seemed to me that separate turrets were more convenient.

    crazygames.com/game/blocky-tank-3d

  • The turret, hull, and gun must be separate models. If you rotate the wheels, then the wheels must also be a separate model.

  • Very easy, I didn't realize what I was looking at before. I haven't made a 3D game on here yet. Thank you.

    It's very useful to add a “TiledBackground” to a “3Dshape”; this allows you to scroll through the tile itself, creating a moving surface on the cube—such as water or a tank track.

  • A 3D shape, I just put a 2D sprite on a 3D shape, I expected to be able to animate it.

    It is possible; there are many examples in Construct 3, and here's another one.

    fex.net/s/zsfcr0r

  • - For testing, I use several devices with different processing power. (But if you're just starting out, your personal devices will suffice.)

    - To optimize events, I use groups and an auto-optimizer. It acts like a supervisor, checking which enemies are currently on the level and activating a group with their behavior; once enemies of that type are no longer present, it deactivates that group. This allows for hundreds of different enemies in the game.

    - You need to understand how Construct 3 works with memory; there’s a good article on this somewhere.

    - You need to understand which events consume the most resources so you can enable them only when necessary. To do this, you can even put them in a test group, and then the group’s load will be visible in the debugger.

    - When developing a mobile game, it’s best to keep the debugger showing no more than 20% load; then there won’t be any issues.

    BUT ALL OF THIS IS POINTLESS if there are no players, so do as you please—and if players complain, you can always fix it.

  • Thanks for the reply, the best option for me was to create a new keyboard

    When the keyboard pops up for a response, I have a hidden timer set to go off after a certain amount of time, at which point I offer to highlight the relevant keys in exchange for a tip, currency, or an ad.

    This trick works well and isn't as intrusive to the player as mandatory ads.

  • Hi.

    This is indeed a problem.

    And although this issue has been fixed in the latest versions of Construct 3 and Android,

    But there are still many players using various older Android versions. You don’t want to lose them, and besides, they can significantly lower your store rating.

    I had to use a custom keyboard for all players. That way, everything looks the same for everyone.

  • So, there are two strange things going on.

    The first is the "bowl" touch; it doesn't work, and it seems to be because of its location. I changed the screen type to fullscreen, on the far right, and it worked, or the collider didn't capture the entire sprite.

    The other problem is very similar. I placed a collider for the book, but it moves to the side, and its hitbox only works from the middle down.

    - Issue with the cup

    In the screenshot, I’ve highlighted in orange how the process works and why the key remains invisible after tapping the cup.

    Below, I’ve shown two ways to fix this.

    - I didn’t notice any issues with the book, so I can’t fix what I don’t see.

  • Which specific aspect of the tap's behavior do you dislike?

    What's happening, and what should be happening?

    There are plenty of tap events in the game, where exactly is the problem?

  • You have not granted access to the file

  • Which 3D object are you referring to?

    If it's a 3D model, the animation should already be embedded in the model; you just need to open it and play it.

    If it's a 3D shape, you can assign a sprite to a face and then play the animation on that sprite.