igortyhon's Forum Posts

  • Hello.

    Remove the shadow from the tile map itself.

    At the beginning of the level, go through each tile of the tile map and above the tile that should reflect the shadow, spawn a square of the same size, for example, an invisible sprite that will have the behavior of a shadow.

    How to go through each tile is in the examples, if you don't understand, just create those invisible sprites with a shadow by hand.

  • ...

    However it also came with the downside of crashing the game sometimes. I found the error is "Texture released too many times" which seems to possibly be a Construct issue from what I could find from past forum posts.

    ....

    In some games I save images in a dictionary in base64 format, then load them when I start the level. Everything looks exactly like in the screenshots. It doesn't cause any crashes or errors.

    You're talking about some kind of error without giving the project file or creating a bug report. Based only on some 7 year old post, how can we even investigate anything?

  • EberKain

    Hello.

    That second model had a shifted cent.

    I gave an example where I changed the cent and baked the texture and worked on the model a little.

    In general, if you make games with 3D capabilities, you need to master at least a few editors at a basic level. For baking and adjusting models.

    If you want the game to have good performance in browsers and on smartphones, it is better to bake the texture and remove unnecessary vertices so as not to put a lot of calculations on the video chip.

    After reviewing the models, it becomes clear why modern games consume more and more resources.

    fex.net/s/mvmbedm

  • Add a 3D camera plugin to your project. And when you switch from 2D to 3D again, you will activate it with the angle of view you need, for example as the default.

  • Sometimes such browser updates also cause a red screen right after the update. Clearing the entire cache or resetting the browser to its default settings helps.

  • ...

    I have already tested this with a minimal project specifically created to isolate the problem, so it is not caused by my gameplay events or control logic.

    ...

    Hello.

    If you want to report a bug, then please do it according to the rules, here.

    construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538

    If you want the guys from the forum to try to help you, then why did you take the time and write so much, but not upload the file "*.c3p" so that we could check and help.

    I will say from myself, I often use holding the touch button, for example shooting, while my finger presses the gun fires and I did not get any strange behavior. Therefore, words alone are not enough to try to help.

  • I don't get the point of these spammers, why do they do that? They don't try to redirect you to a scammy place with a link or any shady stuff, they just made a lot of post with pure b***s**t

    They hope that the Google bot will see their keywords and since this site has high trust in Google, they can rise in the search results for their keywords.

  • I mean if the tilted object is approaching a straight one, it will still pass through it.

    I see two ways to get rid of this.

    - use the player sprite as a straight one and you can do this by flipping it or placing the sprite on one of the cube faces. But you say that this will distort the graphics and the pixels will float.

    - Do as in all 3D games, so that the player does not pass through the textures, place your object sprite with a billboard in the middle of the capsule and in our case a collision square, which will have such a size to compensate for the camera tilt.

  • These spam bots have been going crazy lately.

    Maybe they should introduce some kind of restriction on posting for those who don't have a subscription or reputation.

  • Hello.

    If you have the camera at an angle to the cube and the billboard is perpendicular to the camera, of course they will intersect.

    Try like in the example the second pig from the left. Turn off the billboard and add a 270 degree X rotation to the sprite.

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  • Hi.

    In this game I used 3D models that I specially optimized. Even on weak devices everything works well.

    Play on Android

    Subscribe to Construct videos now
  • Oh? I'm curious, what metrics were better? Just average playtime? I put two games on Crazygames but both kinda faded away really quickly, but they did have much better average playtimes than on poki though.

    There was more retention. But Crazy has become popular among developers over the past year and our games are very quickly leaving the first page of new releases, and if you haven't been in the popular ones during this time, your traffic is running out.

    A year ago, I was sitting in the new releases much longer.

    But let's stop this, because this thread is not for that.

  • Thanks a lot for ur help, i will work on it right now ! THANKS A LOT !! I'll come back with some review from the players. Thanks again ♥

    You have a nice promo on the game page, I especially liked the video.

    But I strongly advise you to add support for Linux and Steam dec.

    Construkt3 makes it easy to do.

    This will increase your visibility in Steam, even if you don't have Linux, you can easily boot from a Linux flash drive and test the game.

  • https://limewire.com/d/eHvQx#pseMBFw5XQ Ok now its good !

    This is just a superficial analysis, I hope it helped. But I don't have time for a deeper investigation.

    I found two problems that caused the game to crash.

    - a very large memory leak, after a few minutes of playing it was already taking up 9GB of RAM on my PC.

    - a lot of bugs related to achievements, for example, my browser console crashed after a few minutes of playing. Screenshot below.

    I can't fix your memory leak because you're using a lot of third-party outdated plugins, I don't know if it's there or not.

    Try putting some of the code in separate groups and turning them off, and see if the leak goes away or not.

    But I'll help you with the errors with achievements.

    Look at the screenshot, you can see that adding achievements takes time, it's not an instant action and you do it hundreds of times in the code and every tick. Here is a screenshot of the part.

    That is, half of the load of your game is achievements.

    I suggest you check several times a second whether the Steam SDK is connected and only then check whether there is already such an achievement or add it, it is easy to redo.

    And in general, it is better to do such events on events that have triggers.

    I showed below.

    Your version when the timer runs out you spawn butterflies from all the caterpillars and try to add the achievement so many times, but it is terrible.

    I suggest you do it like on the screen, the timer runs out you spawn butterflies and only then if the SDK is activated you give the achievement.