Where do I find the hierarchy ?

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  • Hello Constructors !

    I read that in C3 there should be a hierarchy property/behavior somewhere, which should allow parent/child connection between objects, but I can't find it. Could someone point me in the right direction ? Do I need some add-on ? ( I'm using a licensed C3 plan )

    Another question. I'm making a rts game ala C&C and I need to give a tank different behaviors depending on the situation.

    I'm aware that there are some "out-of-the-box" behaviors that I may use, like pathfinding (which I'm using), turret, and so on.

    I'm also aware that I could activate/deactivate entire group(s) of conditions/events, thus simulating a complex behavior, but I wonder if there is a way to create a custom behavior using the normal conditions/events like in a event sheet, so that I can apply this behavior to other objects too.

    There is indeed a behavior named "custom" under the "Movement" behavior category, but this is not what I mean.

    Thanks for your attention and have a nice day,

    Sergio

  • Hierarchies are a great thing—before they existed, we had to use a lot of shortcuts.

    You can select several objects, and then, without deselecting them, right-click on one of them, and there

    or via events

    And the best part is that you can prepare ready-made spawn templates in the repository.

  • Thank you, it worked !

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  • Anyone about custom behavior ?

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