Hello Constructors !
I read that in C3 there should be a hierarchy property/behavior somewhere, which should allow parent/child connection between objects, but I can't find it. Could someone point me in the right direction ? Do I need some add-on ? ( I'm using a licensed C3 plan )
Another question. I'm making a rts game ala C&C and I need to give a tank different behaviors depending on the situation.
I'm aware that there are some "out-of-the-box" behaviors that I may use, like pathfinding (which I'm using), turret, and so on.
I'm also aware that I could activate/deactivate entire group(s) of conditions/events, thus simulating a complex behavior, but I wonder if there is a way to create a custom behavior using the normal conditions/events like in a event sheet, so that I can apply this behavior to other objects too.
There is indeed a behavior named "custom" under the "Movement" behavior category, but this is not what I mean.
Thanks for your attention and have a nice day,
Sergio