igortyhon's Forum Posts

  • I've implemented several languages in my game but when I upload my build to AppStore I see only "Languages: English"

    How can I add more languages here?

    Note: I've added assets and metadata in appstoreconnect and screenshots and texts are displayed correctly, however in languages it still shows English only.

    Thanks in advance!

    When you build in Xcode, you need to add languages to the project information.

    After that, you can build and download the build. Once this build is released, the languages you selected will appear on the page.

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  • Thank you for your assistance.

    Here you go, this is the screenshot of the entire project.

    Some of the lines were disabled as I tried to change the texture of a specific face, but it didn't work, as mentioned in the original post.

    It's nothing sophisticated, I just can't seem to get it to work to modify a selected face of a 3d object with code.

    ....

    For example, I changed some of the cube's edges to a picture or tile.

    I added a comparison to the example.

    fex.net/s/oxbakm4

  • Guys, could someone please reply? Is this forum active? A little bit of guideline, any help will be fantastic. I'm kinda new to Construct, which seems like a great tool. We all learn.

    Hello.

    Please upload the “*.c3p” file to the forum, and I will assist you.

  • You can use “tween” or a "timeline".

  • Hello. It looks nice, it reminds me of the retro game Contra.

    There are ships with sinusoidal behavior in the background. My opinion is that it would be better to remove them altogether, or if you like them so much, let them move very slowly in one direction.

    We may think that in the future you will have more intense shooting, and this movement in the background is distracting.

  • ...

    https://play.google.com/store/apps/details?id=com.minhacidade.app

    ...

  • Hi.

    What load does the game show in debug mode on a PC?

    How much memory does it use on a PC and smartphone?

    Can you post the APK here so I can check it out on my test devices, both weak and powerful ones?

  • I think you answered your own question.

    Attach another sprite with the player's image to the inventory; this is a common practice in games.

  • Hello,

    It seems like I can't turn off and on checks for mouse click like I would any other code.

    Let's say you have a variable that if its value is true a segment of code should run and if false it shouldn't. It seems to be that any mouse click triggers in the code runs independent of the variable value, being inactive but taking up performance as if they were active.

    Does anyone have a solution for this?

    Thanks!

    Do you mean a condition like this?

    Yes, Construct3 will go to the trigger every time, then check the variable, and not perform the action.

    If you really want to isolate this trigger, you can place it in a group and disable this group when not needed. But it is better to focus on optimizing collisions, spawning, and physics, as these are always worth optimizing.

    There is nothing wrong with this, and you should not worry about optimizing it, because every game engine will have similar costs.

  • ...

    How to determinate car hit was front or rear? I used car speed for that. If car speed is positive then on hit it's front. If car speed is negative then it's a front. Any better ways?

    updated "code"

    https://www.dropbox.com/scl/fi/9fdkeqr6nnagfgzapetr9/Car-Hit-Obstacle-2.c3p?rlkey=ms0heiqj9hpxtoj1c4vuvjovl&st=t6sqfiya&dl=0

    It is easy to determine whether the obstacle is in front or behind by knowing the angle between the car and the obstacle, as shown in the screenshot.

    Why don't you like this method?

  • Hello. Do you want to simulate damage so that the power of the car decreases when it collides with an obstacle?

    Then you need to reduce the current and maximum speed of the car and return it after receiving a repair booster.

    And it drives backward when it collides with an obstacle behind it because you programmed it that way; it's not a bug. I showed you how to fix it.

  • I usually work with Unity, and for a browser game I just set it to 10vw and 100vh and it stretches perfectly. But here I can’t get it to work.

    I bought a Construct 3 license to develop what I need, and I’ve already done everything except this part. I never imagined something so simple would be so complicated. I think I’ll go back to Unity. It’s really disappointing because Construct is a lot of fun, even though I’ve been a Unity developer for over 10 years.

    Although I don't understand why you would want to distort the image.

    In Construct, we scale images without distorting them.

    You might like this option, where the background image will adjust to the size change, and the controls themselves will be positioned without distortion.

    Here's an example.

    dropmefiles.net/en/kTHz73CwDW

  • And you're not upset that when you stretch or compress the canvas via “js,” everything gets distorted? You're only concerned about the inaccuracy of the input?

    Writing text explaining how to do everything takes a long time. It's easier to make corrections in your example and post them here.

    I watched the video in your example and there is nothing secret about it, so please post the “*.c3p” file here.