igortyhon's Forum Posts

  • How can we help you without your code?

    Please attach the *.c3p file; this will make it easier for us to resolve the issue.

  • Hi, I'm not quite sure what the problem is. I haven't noticed any issues.

    If you're exporting to the web, you'll need a web key. if you're exporting a build for Android, you'll need an Android key.

    You create both keys for a single app, and when you export, you use the appropriate one.

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  • Hi. Create a group in your events and add any suspicious events to it. The profiler shows the load for each individual group.

    I use this as a life hack.

  • Hi.

    I don't know exactly what the game's requirements are, since the inventory is designed around the player's needs in the game.

    I like to use an array as the main data source for the inventory. that way, it’s easy to change the graphics or decide where to display it.

    I’ve implemented drag-and-drop and added comments. I removed some things to make the example easier to understand.

    After all, it’s also important to remember that the player might not land on an empty slot when dragging.

    fex.net/s/tmrs9xc

  • Hi.

    If you could provide a *c3p file and describe exactly what the problem is, we'll be better able to help.

    We can't guess what you've created in your project.

  • heres a video to help anyone out: youtu.be/wOM54fQDOSQ

    Hi.

    You can save this test as a *.c3p file and upload it here.

    That way, we'll be able to take a closer look at how your collisions work.

    But in platformers, this collider is always hidden, and various animations are attached to it.

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  • You posted the code for the entire game- where should I look for the bug? Where exactly is it supposed to appear?

    I tried playing through the game, but I couldn't even beat the tutorial.

    Well, at least the music and graphics are nice!

  • Hi, try switching the rendering mode.

    I've also noticed some display issues in Safari/

    It might not be related, but it's worth checking.

    github.com/Scirra/Construct-bugs/issues/9087

  • Hi.

    At the beginning of the game, where you have data loading, you can add a block like this.

    Typically, the platform’s guidelines or documentation specify which workarounds they recommend to bypass the built-in capabilities of the browser’s control buttons.

    // Disable unwanted page scroll.
    window.addEventListener("wheel", (event) => event.preventDefault(), {
     passive: false,
    });
    
    // Disable unwanted key events and spacebar scrolling.
    window.addEventListener("keydown", (event) => {
     if (["ArrowUp", "ArrowDown", ""].includes(event.key)) {
     event.preventDefault();
     }
    });
    
    // This is a fix for handling visibility change
    // on webview, it's for an issue reported for Samsung App.
    document.addEventListener("visibilitychange", () => {
     if (document.visibilityState) {
     if (document.visibilityState === "hidden") {
     application.publishEvent("OnWebDocumentPause", "True");
     } else if (document.visibilityState === "visible") {
     application.publishEvent("OnWebDocumentPause", "False");
     }
     }
    });
    
    // Disable context menu appearing after right click outside of the canvas.
    document.addEventListener("contextmenu", (event) => event.preventDefault());
    
  • I asked Gemini if it could create a shader for me - every attempt failed, so after about 10 iterations, I handed the project over to ChatGPT and it fixed it in 3 attempts.

    If anyone's interest, it's here:

    https://drive.google.com/file/d/1zE1s13RzZPtttzZrjiOLmEyAa1NL8Av_/view?usp=sharing

    Three parameters - radius, width and height (you need to set the latter two to the size of the sprite).

    Thanks for everyone's help.

    That's an awesome result-now that's what I call putting AI to good use!

    Not only did you solve the problem, but you also shared the solution with the community!

  • ...

    Any ideas?

    ...

    fex.net/s/4amtbay

    Hi, there's also an option using an HTML element, where you can round the corners using CSS.

    But it offers fewer customization options than a sprite.

  • If you never include this plugin packaging option in your projects, then you'll need to search for this plugin online.

    construct.net/en/forum/construct-3/how-do-i-8/solved-fix-mysterious-tile-188262

    Perhaps one of your colleagues on the forum has such a plugin.

  • Hi. Open the LTS version of the editor via this link.

    editor.construct.net/r449-4

    This version has long-term support through the end of 2026.

    Delete your plugin and save.

    You will then be able to open the project in newer versions.

    Or contact the plugin developer and ask them to update the version to v2.