Effectively yes, as an engine, c3 is still a 2d engine with 3d representations.
Platforming in 3d in particular is supported though, I recall seeing multiple examples.
Do note that 3d space and collisions can well be calculated manually in a 2d environment, as has been done so since the earliest days of video games, but it's just not all necessarily done for you.
As with all games and design, it's not "no interacting with anything on the walls", it's how are you going to capture and show or simulate an interaction on the wall? Of which there are many ways.