EpicRaid's Forum Posts

  • Thanks for your reply! 😃

  • I've been thinking about producing helpful content for the Dutch audience tutorials etc. But my impression is that its userbase is much too small for it to be worthwhile.

    Are there any statistics on this? Like how many Dutch Construct 3 users there are. Or are these stats private? If so, does anyone know how to get a ballpark figure of (active) users?

    Thanks!!

  • Cool idea haha.

  • Different style you say. What kind of style would you suggest?

  • I just loved the very first GTA game, and it holds a special place in my heart.

    I've tried to create my own 'version' of GTA1 but it's not nearly finished:

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    I intend to make it open-world without missions at first, but it would be awesome to be able to add it later.

    I also have an idea to add gangs each with their own territory and missions.

    Has anyone else attempted to create a top down GTA game? I can find some very old examples of this on Youtube for Construct 2 but not so much for Construct 3.

    Because I would love to see and hear about your projects!

  • Thanks!! It's working now :)

  • The game used to run fine, last time I checked that was about a month ago:

    construct.net/en/free-online-games/lousy-bum-4780/play

    Now when I click to play the game I get an "Unexpected error" page. I don't know what do to fix it - I might not able to as it says "An engineer is going to look at it soon".

    All my other games run fine, so do games from other creators.

    Thanks.

  • In this game you use remote mini demolition cars to blow up your mafia boss's enemies. It has a small open city to explore a lá GTA1 style.

    You can play the game on itchio:

    npcgamedev1.itch.io/disposalexpert

    If you want to see some other games I made check out my Youtube channel and itchio page and consider subscribing: 😁

    youtube.com/@npcgamedev

    npcgamedev1.itch.io

    It was also kinda based off of GTA1's 'kill frenzy' where you similarly get access to mini demo cars: 😅

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  • I remember this came. I played it on Newgrounds but I think it was way back in the early 2000s. It was called 'Shadez'. Did you also make that game or did you base your own game on it?

    crazymonkeygames.com/tag/Shadez

  • OK it solved itself. On the Arcade, the game skipped the first layout. But when I published the game, the Splash screen loaded normally! Odd, but it works now.

  • Hi,

    Well I am using the wait x seconds because I want the objects to appear after another, and want some time in between their appearance so they don't appear all at the same time.

    This seems to working properly.. though I still can't figure out why the game is loading the level and not the Splash screen first. Or do you think that's linked to the wait x seconds?

  • Hi, thanks for replying, here are the screenshots:

    I'm pulling my hair out on this one!

  • In the project bar I set the order of the layouts so that the Splash layout is on top, then the level layout. I have also set in the properties window the Splash layout to be loaded first. I also exported the game (for Arcade) whilst on the Splash layout.

    Yet, if I upload my game to the Arcade it just skips the Splash layout. As it if doesn't exist. The game requires you to press a key on the keyboard to go to the level layout so it's not like it's doing it automatically.

    What else could I try to fix this?

    P.S. The game is still unpublished on the Arcade.

  • If my subscription expires will the premium leaderboard continue to exist or will it revert to a free leaderboard or will all the free leaderboards disappear? How many free ones can I have?

    I also noticed there is an outgoing link on the "Create leaderboard" page that probably doesn't exist; It says "View the differences between the types here." Where "here" is the outgoing link.

  • No worries, thanks for the quick fix!