Game doesn't load / skips first layout on Arcade

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  • In the project bar I set the order of the layouts so that the Splash layout is on top, then the level layout. I have also set in the properties window the Splash layout to be loaded first. I also exported the game (for Arcade) whilst on the Splash layout.

    Yet, if I upload my game to the Arcade it just skips the Splash layout. As it if doesn't exist. The game requires you to press a key on the keyboard to go to the level layout so it's not like it's doing it automatically.

    What else could I try to fix this?

    P.S. The game is still unpublished on the Arcade.

  • Hello,

    Can you give us a screenshot of your game properties Startup?

    Also, can you provide a screenshot of your eventsheet of your Splash layout ?

    Problem can come from different sources.

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  • Hi, thanks for replying, here are the screenshots:

    I'm pulling my hair out on this one!

  • Okay, let’s start from… the beginning.

    Instead of using "Wait X seconds", you should use "Wait for previous actions to complete".

    This ensures Construct waits for what's actually needed before continuing.

    You already have the event "LocalStorage → On item 'HighScore' get", which acts as a proper trigger for when the loading is finished — so no need to wait blindly.

    Also, instead of doing something like:

    Wait SplashExplosion seconds

    → Create ExplosionSmall

    Every SplashExplosion seconds:

    → Create ExplosionSmall at int(random(0, viewport width)), int(random(0, viewport height))

    Using "Wait" without being linked to a proper flow or trigger does nothing, because you're not actually telling Construct when to wait or why.

  • Hi,

    Well I am using the wait x seconds because I want the objects to appear after another, and want some time in between their appearance so they don't appear all at the same time.

    This seems to working properly.. though I still can't figure out why the game is loading the level and not the Splash screen first. Or do you think that's linked to the wait x seconds?

  • OK it solved itself. On the Arcade, the game skipped the first layout. But when I published the game, the Splash screen loaded normally! Odd, but it works now.

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