EpicRaid's Forum Posts

  • I remember a few years ago that the scoreboard was to be introduced to C3, here we are now, I can't find the object type anywhere in C3.

    Or are scoreboards permanently disabled on the C3 Arcade? I couldn't find any information about this after numerous searches.

  • Thanks for your reply. Yes by 'double' unit I meant when two of the same units spawn on the same Y position. I only want one unit on that lane/Y position at a time.

    In general though, you can record where the last unit spawned in an instance variable. Check against that instance variable to make sure the next unit doesn't spawn there, then update it.

    Could you tell me how to program this? I made this but I think I already had something similar and it isn't working anyway. By the way LaneY is also the name of the instance variable on the Family 'Units';

    P.S. I want to keep the randomization for Left and Right though because that needs to be random, it's part of the gameplay.

    Thanks.

  • I have a game where units are spawned on lanes. Units can spawn both left and right of the screen and will always move into the layout.

    I want to prevent any 'double' units from spawning on the same lane. How would I go about programming this?

    I tried this; but it's destroying the unit sometimes when in the middle of the screen.

    Units spawn every 4 seconds.

    Some more info on the 'system' of spawning;

    I hope it is clear.

  • If you are 'old' like me, you'll remember games made in Flash. And you'll definitely have vivid memories of playing Flash games. One of those may well be one of those 'real estate tycoon' games.

    This is my version. It's very similar to those of that era, I thought it was nice to see if I could make it myself, with a little bit of help from the Construct community of course!

    I actually made this a half a year ago, but since it was just sitting there on my computer, why not put it on the Arcade for people to enjoy?

    Game link:

    construct.net/en/free-online-games/real-estate-boss-42574/play

    Screenshots:

    Tagged:

  • You can export it for web. It's the first option from the export dialog.

    You'll get a .zip file, which you can upload. I found this Youtube video that explains it in more detail;

    youtube.com/watch

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  • Your game looks fun bro. I like the colourful graphics. I think with some music and sound effects, it'll be pretty dope.

    Did you just reply to your own topic pretending to be someone else? 😆

  • Thanks for you reply.

    I'm not sure if I'm getting it, I have this now;

    Basically I'm trying to prevent the total ammo from going into the minus and just add what's left of the ammo to the clip.

    Am I heading in the right direction? 😅

  • Hi all,

    I'm trying to make a weapon reload system, where you can reload your pistol if the clip has less than 10 bullets, and the clip can hold 10. However, it becomes problematic when trying to program it to add the remainder of the ammo when it is less than 10.

    So say there's 5 in the clip, and 8 in spare. It should subtract 5 from 8 and add 3 to the clip making it a total of 10 again. But there are many different combinations and it feels very inefficient to do it this way:

    As you can see it's 'easy' when there are always enough (10 or more) spare ammo. But say there is 3 in the clip left, and 4 in spare, it should add only 4 making it a total of 7.

    How do I go about shorten the code and not become 100 lines (as demonstrated in the image I posted)?

    Tagged:

  • I played it to the end. Nothing too exciting though, that's just my opinion.

    I think the blobs that the enemy skeletons shoot travel a bit too fast. Sometimes there was no avoiding being hit as you hid enemies just around the corner. The element of surprise was intended, but I didn't 'stand a chance' of avoiding being shot so it felt a bit unfair.

    Also the health bar.. couldn't figure out how much health I had left, I think a simple health bar or plain number is better.

    The bats are a bit of a useless enemy though, at least let them fly in your direction and when hit subtract health. Right now they're just cannon fodder. :P

    I'm also working on an FPS, trying to keep the scope small, I think you did a good job on that.

  • Hi, I made a little game recently and put it on google play. I accept suggestions, thanks =)

    https://play.google.com/store/apps/details?id=com.spacesyndrome.dungeonofmemory

    OK, the game doesn't really tell me much about what it is about when looking at the screenshots, and the description is in Spanish (I think). Either way, I'd recommend adding a gameplay video. Hard to judge the game right now.

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  • No offense, but your game is presented like a big AAA title, but it doesn't really look anything. Maybe if there was a video, I just see a few screenshots that doesn't give the slightest clue what this game is about. Are you sure you're not overrating your own game? Graphically it looks bad. I'm not exactly enticed to get your 'Deluxe pass', I'm beginning to think this is some sort of a joke.

    P.S. You write 'It's finally here' but then you write 'Coming soon' so that only adds more to the confusion.

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  • OK, not sure what you're trying to achieve then, because if you click on the tilemap you can set tile width/height and offset X/Y.

    Sprites are different from tilemaps. If you click outside the layout, you can select 'snap to grid', etc. on the left properties bar. Those are similar settings to tilemaps. Those settings are what makes sprites 'snap'. Tilemaps have their own settings.

    Also keep in mind, sprites usually have the image point in the center of the image, if you put it top left for instance, you can neatly snap them in the layout grid.

    Perhaps you could show your problem with a .c3p? An example project will suffice.

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