EpicRaid's Forum Posts

  • [Deleted]

  • Hi, maybe a silly question or I can't find it.

    Currently subscribed to C3, but when I go to construct.net and click 'Launch C3' it doesn't actually launch it.

    Instead it takes me to; construct.net/en/make-games/free-trial

    From there I can only click to the trial/guided tour or open one of the templates below. I just want to launch C3 directly as a subscriber and open my projects from e.g. the 'recent files' tab.

    Is this an error or purposely designed this way? It's kinda annoying.

  • Ah cool! Did they send you an email out of the blue or did you contact them first?

  • 3D dynamic lights and shadows.

    Subscribe to Construct videos now

    That looks friggin' amazing and is actually precisely what I was looking for a short time ago. Very impressive work!

    What are you intentions with this, will it be an add-on?

    I think a lot of us would really like to use it!

  • I was just wondering though, aren't you worried about copyright? Bethesda owns the rights to all the Fallout series. Including Fallout 2. They could shut you down if your project becomes popular saying it 'damages' their franchise (read: sales).

    I hope this won't happen of course but I was wondering if you had thought about it. I'm often curious how creators manage these things because it's definitely in the grey area, bordering on red.

    I don't mean to discourage you but just wondering if it crossed your mind as it would be a shame if you got shut down especially towards completing the project.

  • Yeah unfortunately I don't know anything about javascript either. Guess I need to go for the more 'simplistic' approach.

    Thanks anyways.

    And well.. if anyone reading this has anything close to a bit more 'realistic' 3D lighting please tell us!

  • Hi,

    Well I dug up some 'examples' I came across.

    Here's a video of a game that's made in C2 (2016);

    youtu.be/k8O91sTZZLI

    Or do you think the Flaslight effect is just a sprite on a parallax layer?

    Here's an interesting one;

    construct.net/en/free-online-games/fps-3d-campo-prueba-31805/play

    All kinds of lighting there. So surely it can be done right?

    Though I can't find the used plugins (are they called addons now?) anywhere.

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  • Thanks for your reply!

    Looking at the example it affects only the walls as you mentioned. What I had in my mind was more of a 'realistic' approach rather than lighting up an exact square wall piece. If you know what I mean.. say the ceiling holds a small rectangle as a light source. It would then cast light diagonally from the ceiling to the walls and floor.

    I'm sure it should be possible right?

  • Currently I'm trying to get '3D' audio or I believe it's called positional audio to work.

    Now I'm aware that there are some settings for the audio object in the project bar. However I find it really hard to get these settings right because even though I set the maximum distance to say 500 pixels, when I'm 1000 pixels away I still hear the loop of the sound. Am I doing something wrong here? I don't understand the audio models either, the manual just describes jibberish formulas.

    Another thing that I don't understand is how to set different settings for each audio object. Surely it should be possible to have different roll off, maximum distance etc. settings for each audio object? For instance using 'Play at object'.

    Anyone? :)

  • This looks great. Are you the developer?

    The project is surely creating a lot of traction too.

    I love(d) Fallout 1 and 2! Though I'm wondering if the developer is aware of the sheer scale of the project. All those towns, the humongous dialogue options, storyline, but this looks more to become a shooter.

    Even if it is going that way it will need a brand new 'storyline' or at least objectives of some sort otherwise it will just be an empty survival shooter.

    Nevertheless I hope he will continue the project. Curious to see how it will develop from there.

  • I'd like my 3D environments (rooms/hallways etc) to have somewhat realistic lighting. But I don't know how to create them. I've seen people make 'flashlight' type of lighting even, and that was in C2 so it should definitely be possibly and easier in C3 I think? I could only find the standard lighting object (shadow caster).

    Thanks!

    Tagged:

  • Thanks.

    So to sum it up the event sheet isn't any particular 'language'. But sometimes you have to do like 'Sprite.Bullet.Speed' which has some similarities to what I was learning at a C# course. Maybe it was called 'OOP' but I'm not sure. So that's why I thought C3 had a 'language' we are using.

    The output is obviously HTML5. Hmm, and also javascript I believe?

  • I'm a little confused about this. I read that C3 uses javascript and HTML5.

    But to be sure.. what I am writing in C3 is HTML5 right? Or is there also a mixture of javascript that I didn't know I was writing?

    Thanks.

  • Thanks for sharing the links to the free resources.

    I gave it try, but expectedly it doesn't work for a teenager. Being limited to a tiny set of some resources instead of the whole Internet isn't easy to accept, especially when you're not at work. It's almost identical for a teen to prohibiting a young girl drawing her favorite Little Pony (c) Hasbro because of possible copyright infringement and advising her to invent some other animal and draw it instead.

    If you intend to upload a game to the Scirra Arcade or itch.io or anywhere really they're going to want to make sure you own the content or at least have permission to use it. Otherwise your game might be removed or you will be banned from the platform.

    So your choices are simple. Either host the game on your own hosting/website or comply with the law/rules. If you intend to make money from the game you WILL have to comply with the law anyhow. So I don't see why you're still complaining because it won't change your situation.

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