Eisenhans's Forum Posts

    bilgekaan

    How do I loop a timeline? I want it to restart when it ends.

    Currently there seems to be a bug with restarting timelines, you can work around it as follows:

    Make an "On timeline finished" event, and in it you set the timeline time back to zero. Instead of directly restarting it, you add a Wait 0.1s and then start it. Then it works.

    I tried postponing it to after the event finished and then trigger a timeline start, but that won't work either.

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  • Issues I'm encountering in the NWjs build:

    You're probably the first one to port a project of that size. Just for the record: which NW.js version are you seeing those problems at?

  • Might want to read the licensing. There's a point where you have to declare yourself as a business.

    You don't, as long as your country of residence allows this.

  • There's no revenue cap on the personal edition.

  • I see there's a new Kongregate export option in C3 .120

    Is it meant for Kongregate's new Kartridge store or the old portal? I'm referring to this, in case it's unclear:

    kartridge.com

  • The browser of the "New 3DS" supports it. If you have one you can test it yourself. The browser of the "old" 3DS didn't, as far as I know.

    But you will probably be restricted to exactly that way of distribution, people visiting a website with your game. No way to get them into the catalog.

  • No settings changed, we use the default config. You should not have to change anything there.

    My guess is your graphics card setup is somewhat busted.

    What card do you have and which drivers are you using?

  • I can't speak as to FF 61, because we still use 60 - but that we use on Linux and it works quite flawlessly. So there's nothing that principally prohibits the use of firefox.

  • I agree with fredriksthlm

    Before dumping any money on marketing, post a link here, so that people can have a look at it.

    Review by peers is invaluable, and you need to get your product right before taking it any further.

  • In my humble, personal opinion: Stencyl are done. They had some momentum 5 years ago and then slowly crumbled to dust. It's over.

    or wait for Clickteam Fusion 3

    While I'm personally all gung-ho for native and alternatives and everything: so far Fusion 3 has been nothing but vapor (again: this is just my personal opinion). Their development has stalled since like 3 or 4 years. I'd be super surprised if they suddenly got their stuff together and released (yeah, I'm aware that they have been hiring or trying to recently, but still).

    I have a lot of resentment and critique towards Scirra and their chosen path, but one thing is certain: of those things mentioned in this thread they are by far the most alive and quick moving.

  • Artpunk

    As per section 4 of Facebook's platform policy you are not allowed to charge for anything in-game (IAP), games must be free, and the ads you implement must come via Facebooks own ad system through the instant games API.

    Quote:

    [quote:2rx4jl74]

    Instant Games:

    a. Don't charge for any items within your game. Games must be free to play.

    b. If you want to include ads within your game, only use the Games Ads API. Don’t use a third party ad provider or include any other links to content off your game.

    So without access to the APIs monetization functions you can only do games without any revenue now. (That's what led to my earlier, slightly angry sounding post. This is just a personal opinion, but I believe a change of priorities would help).

  • I'm typically not the one to bash products and developments, but there is something that needs to be addressed.

    Construct (be it 2 or 3) has this tendency to implement platforms up until the point where the most important thing comes in: the monetization. Then it stops right there.

    This is a major problem (in my humble opinion). The facebook instant stuff is nice, it's good to have and all, but why would one NOT implement the monetization options of the API? It is the single most important thing. If it was me, it'd be "monetization first". No initial release without the one thing that enables users to recuperate their investments. IAP, Admob etc seem to have always been on the ass-end of development, and with the release of the instant games object in beta r91 it's the same.

    It should be the other way around.

    Make it the No.1 priority.

  • You can use a 3rd party image site (for example http://imgur.com ) to upload your image and then post the link that it spits out into here.

  • If it's just your own icon you need.. use "Reshacker" (a tool that is, unlike its name suggests, not exactly hacky - it's the regular way to alter .exe header resources)

  • Pretty sure this is not a bug but just a poopy Chromium build, but nevertheless:

    Does anyone happen to be on Linux, using Chromium 62.0.3202.94?

    The editor loads, then runs for a few seconds, and produces a hard "Aw, snap" and the process of the tab spits out a stack trace.

    I can see on the js console that the editor is spawning his lot of service workers while it happens.