Burvey's Forum Posts

  • Did you try Audio - On Ending... Play Audio 2

    By the way, you don't really need to preload music in most cases.

  • Thank you. I'll continue working on it. Any other feedback out there, please?

  • valdarko Thank you for the advice. I'm trying to think of how I can do that so I can implement it. Currently the way I have it the effectors are bordered in red if they are deactivated and green if active. Most of the other icons are for reference (if something is upgraded or not). Perhaps I can figure out another way to show those. Currently they are blue if active and orange if not. Any ideas how I can improve the interface?

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  • Beaverlicious The How To Play section isn't interactive, it's a slideshow that shows how to play. To play the game press New Game :)

    EDIT: Also for the observations, once you make them you can click on View Observations to review them, you don't have to try to memorize everything.

  • Hello. I posted a few days ago that I finished my first game but I haven't received any feedback on it yet. If you would be willing to play and give me some feedback I would really appreciate it.

    A.314 Exposed is a strategy puzzle game. The objective is to destroy a virus before it breeches containment and infects the worlds population. Observe cells and viruses to discover their strengths and weaknesses then effect them with media such as heat, cold, plasma and radiation. Upgrade containment systems, create theoretical antidotes, expose test subjects, release antibodies, unlock extremely powerful effectors and more. Do whatever you can to destroy the virus before it breeches containment!

    I've uploaded a web version here:

    http://www.dennisburch.info/a314exposed/web/index.html

    Keep in mind that like most html5 games, it only works well in chrome.

    There's also the windows version (which I was developing for) that you can download from the link in my signature if you would like.

    PS - The game is designed for and therefore easiest to use on touch screen desktops and laptops, but it will work with a mouse as well.

    Thank you,

    Dennis

  • It's hard to tell without a capx. Can you upload one to look at please?

  • Agreed with TGeorgeMihai. It seems like the scale modes are more what you want then the sprite sizes.

  • My problem was that the tilemap bar wasn't showing up even though it was clicked, so I thought I was doing something wrong or couldn't figure it out. I reinstalled construct and this time the tilemap bar is there. Sorry for the confusion (though a more advanced tutorial would still be nice once some more features are added).

  • Any chance of someone posting a tilemap tutorial please? I've read through the blog posts and everything else I can find but I still can't figure out how to use it. Thanks for the consideration.

  • Looks like it could be cool. Though I wanted to be able to smash something! ;) Nice work on the art so far.

  • Like tlarkworthy said, the game is way too hard to control. It may be easier for you because you designed it but for the normal player it's much to difficult to control to be fun.

    The concept and art is good though, keep at it!

  • I believe I saw an option in construct 2 project settings to turn the retina display settings on or off.

  • I copy my post every time before submitting here. It happens almost every time.

  • Nicely done.

  • ahr ech indeed it is :)