LittleStain Thank you! That's exactly what I've been trying to achieve. Would you be willing to share your optimization ideas (how to do it with less events/sprites etc as you mentioned).
Also, I see you answering peoples posts every day and I just wanted to say how appreciative the community is for people like you who are so willing to help us out. Thank you!
There are some tuts on how to create an inventory system which should help.
All I can think of from the info given is first, make sure you're previewing in chrome or web-nodekit and make sure your browser isn't cacheing your past work or something like that.
a capx and description of exactly what you're trying to accomplish would be very helpful
Tobye Cool, that's closer then I was able to get. I'll keep tinkering! Thank you.
— Just using ScrollTo on its own the camera will always scroll with the sprite, not just when the sprite is near the edge of the game window.
Tobye That's basically what I'm doing now and it's not working how I would expect (though I'll continue playing with it).
— I wish it were that easy. :)
lennaert I can see your newly uploaded game in the arcade. It probably just takes a few minutes to show up or something.
I'm trying to figure out how to make the camera move like it does in the secret of mana. It seems to scroll with the player sprite but only if the player is within x distance of the game window edge. Here's a video to see what I mean.
Any idea how to do this? I can't figure it out.
Thank you
Develop games in your browser. Powerful, performant & highly capable.
Littlestains solution should work. I can't really tell what you're trying to do with your capx though. And I only see one movement type.
Your website is copyright 2023 ;)
Is there a quick way to switch between tilemaps in the editor? I must be missing something.
Sounds cool but I can't figure it out.
Thank you for the ideas. I'll start testing some of these and see what I can come up with. Much appreciated.
Nice. My 2 year old son absolutely LOVES Zan's smash attack! It cracks him up! :)
By the way, I'm not sure if you noticed or not but you have a little bleed-over on the top of your sprites in the top left that show how many lives are remaining.
Try making an event where if y is = to your platform height then set the gravity to 100.